dreamcast/example/font_bitmap.cpp
Zack Buhman a8cceee46e twiddle: fully parameterize texture twiddling function
I think the original version is more readable, but the newer version
is better overall because it doesn't require reading from dst, and is
able to directly write to a 32-bit dst.
2023-12-21 11:18:56 +08:00

267 lines
7.8 KiB
C++

#include <cstdint>
#include "align.hpp"
#include "vga.hpp"
#include "holly.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/texture_memory_alloc.hpp"
#include "memorymap.hpp"
#include "holly/background.hpp"
#include "holly/region_array.hpp"
#include "holly/ta_bits.hpp"
#include "twiddle.hpp"
#include "serial.hpp"
#include "sperrypc.hpp"
struct vertex {
float x;
float y;
float z;
float u;
float v;
};
/*
// screen space coordinates
const struct vertex quad_verticies[4] = {
{ 0.f, 64.f, 0.01f, 0.f, 1.f },
{ 0.f, 0.f, 0.01f, 0.f, 0.f },
{ 64.f, 0.f, 0.01f, 1.f, 0.f },
{ 64.f, 64.f, 0.01f, 1.f, 1.f, },
};
uint32_t transform(uint32_t * ta_parameter_buf)
{
auto parameter = ta_parameter_writer(ta_parameter_buf);
uint32_t texture_address = (offsetof (struct texture_memory_alloc, texture));
constexpr uint32_t base_color = 0xffffffff;
auto sprite = global_sprite(base_color);
sprite.parameter_control_word = para_control::para_type::sprite
| para_control::list_type::opaque
| obj_control::col_type::packed_color
| obj_control::texture
| obj_control::_16bit_uv;
sprite.tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::fog_control::no_fog
| tsp_instruction_word::texture_u_size::_8 // 8px
| tsp_instruction_word::texture_v_size::_8; // 8px
sprite.texture_control_word = texture_control_word::pixel_format::_565
| texture_control_word::scan_order::twiddled
| texture_control_word::texture_address(texture_address / 8);
parameter.append<global_sprite>() = sprite;
parameter.append<vertex_sprite_type_1>() =
vertex_sprite_type_1(quad_verticies[0].x,
quad_verticies[0].y,
quad_verticies[0].z,
quad_verticies[1].x,
quad_verticies[1].y,
quad_verticies[1].z,
quad_verticies[2].x,
quad_verticies[2].y,
quad_verticies[2].z,
quad_verticies[3].x,
quad_verticies[3].y,
uv_16bit(quad_verticies[0].u, quad_verticies[0].v),
uv_16bit(quad_verticies[1].u, quad_verticies[1].v),
uv_16bit(quad_verticies[2].u, quad_verticies[2].v));
// curiously, there is no `dz` in vertex_sprite_type_1
// curiously, there is no `du_dv` in vertex_sprite_type_1
parameter.append<global_end_of_list>() = global_end_of_list();
return parameter.offset;
}
*/
const struct vertex strip_vertices[4] = {
// [ position ] [ uv coordinates ]
{ -0.5f, 0.5f, 0.f, 0.f, 1.f, },
{ -0.5f, -0.5f, 0.f, 0.f, 0.f, },
{ 0.5f, 0.5f, 0.f, 1.f, 1.f, },
{ 0.5f, -0.5f, 0.f, 1.f, 0.f, },
};
constexpr uint32_t strip_length = (sizeof (strip_vertices)) / (sizeof (struct vertex));
uint32_t transform(uint32_t * ta_parameter_buf, const char * s, const uint32_t len)
{
auto parameter = ta_parameter_writer(ta_parameter_buf);
uint32_t texture_address = (offsetof (struct texture_memory_alloc, texture));
for (uint32_t string_ix = 0; string_ix < len; string_ix++) {
auto polygon = global_polygon_type_0(texture_address);
polygon.parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| para_control::list_type::opaque
| obj_control::col_type::packed_color
| obj_control::texture;
polygon.tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::fog_control::no_fog
| tsp_instruction_word::texture_u_size::_8 // 8px
| tsp_instruction_word::texture_v_size::_8; // 8px
polygon.texture_control_word = texture_control_word::pixel_format::_4bpp_palette
| texture_control_word::scan_order::twiddled
| texture_control_word::texture_address((texture_address + 8 * 8 * (s[string_ix] - ' ')) / 8);
parameter.append<global_polygon_type_0>() = polygon;
for (uint32_t i = 0; i < strip_length; i++) {
bool end_of_strip = i == strip_length - 1;
float x = strip_vertices[i].x;
float y = strip_vertices[i].y;
float z = strip_vertices[i].z;
x *= 32.f;
y *= 32.f;
x += 64.f + 32 * string_ix;
y += 240.f;
z = 1.f / (z + 10.f);
parameter.append<vertex_polygon_type_3>() =
vertex_polygon_type_3(x, y, z,
strip_vertices[i].u,
strip_vertices[i].v,
0x00000000, // base_color
end_of_strip);
}
}
parameter.append<global_end_of_list>() = global_end_of_list();
return parameter.offset;
}
void init_texture_memory(const struct opb_size& opb_size)
{
auto mem = reinterpret_cast<volatile texture_memory_alloc *>(texture_memory32);
background_parameter(mem->background, 0xff0000ff);
region_array2(mem->region_array,
(offsetof (struct texture_memory_alloc, object_list)),
640 / 32, // width
480 / 32, // height
opb_size
);
}
inline void inflate_character(const uint8_t * src, const uint8_t c)
{
uint8_t character_index = c - ' ';
uint8_t temp[8 * 8];
for (uint32_t y = 0; y < 8; y++) {
uint8_t row = src[y + 8 * character_index];
for (uint32_t x = 0; x < 8; x++) {
uint8_t px = (row >> (7 - x)) & 1;
//serial::character((px == 1) ? 'X' : '_');
//uint16_t rgb565 = px ? 0xffff : 0;
uint16_t palette_index = px ? 2 : 1;
temp[y * 8 + x] = palette_index;
}
//serial::character('\n');
}
auto mem = reinterpret_cast<volatile texture_memory_alloc *>(texture_memory64);
auto texture = reinterpret_cast<volatile uint32_t *>(mem->texture);
uint32_t offset = 8 * 8 * character_index;
/*
union {
uint8_t u8[8 * 8];
uint32_t u32[8 * 8 / 4];
} temp2;
twiddle::texure_4bpp(temp2.u8, temp, 8, 8);
for (uint32_t i = 0; i < 8 * 8 / 4; i++) {
texture[(offset / 4) + i] = temp2.u32[i];
}
*/
twiddle::texture2<4>(&texture[offset / 4], temp, 8, 8);
}
void inflate_font(const uint8_t * src)
{
for (uint8_t ix = 0x20; ix < 0x7f; ix++) {
inflate_character(src, ix);
}
}
void palette_data()
{
holly.PAL_RAM_CTRL = pal_ram_ctrl::pixel_format::rgb565;
holly.PALETTE_RAM[1] = (15) << 11;
holly.PALETTE_RAM[2] = (15 << 11) | (30 << 5);
}
uint32_t _ta_parameter_buf[((32 * 10 * 17) + 32) / 4];
void main()
{
vga();
auto src = reinterpret_cast<const uint8_t *>(&_binary_sperrypc_data_start);
inflate_font(src);
palette_data();
// The address of `ta_parameter_buf` must be a multiple of 32 bytes.
// This is mandatory for ch2-dma to the ta fifo polygon converter.
uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf);
constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::no_list
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::_16x4byte;
constexpr struct opb_size opb_size = { .opaque = 16 * 4
, .opaque_modifier = 0
, .translucent = 0
, .translucent_modifier = 0
, .punch_through = 0
};
constexpr uint32_t tiles = (640 / 32) * (320 / 32);
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
init_texture_memory(opb_size);
uint32_t frame_ix = 0;
constexpr uint32_t num_frames = 1;
const char ana[18] = "A from ana i know";
while (true) {
ta_polygon_converter_init(opb_size.total() * tiles, ta_alloc,
640, 480);
uint32_t ta_parameter_size = transform(ta_parameter_buf, ana, 17);
ta_polygon_converter_transfer(ta_parameter_buf, ta_parameter_size);
ta_wait_opaque_list();
core_start_render(frame_ix, num_frames);
v_sync_out();
v_sync_in();
core_wait_end_of_render_video(frame_ix, num_frames);
frame_ix++;
}
}