dreamcast/tools/obj_to_cpp.py

237 lines
6.3 KiB
Python

import math
from dataclasses import dataclass
import sys
from typing import Union
from generate import renderer
with open(sys.argv[1], 'r') as f:
lines = f.read().split("\n")
@dataclass(frozen=True)
class Vertex:
x: float
y: float
z: float
@dataclass(frozen=True)
class Color:
r: float
g: float
b: float
@dataclass(frozen=True)
class TextureCoordinate:
u: float
v: float
@dataclass
class VertexNormal:
vertex: int
normal: int
@dataclass
class VertexTextureNormal:
vertex: int
texture: int
normal: int
Face = Union[tuple[VertexTextureNormal, VertexTextureNormal, VertexTextureNormal],
tuple[VertexNormal, VertexNormal, VertexNormal]]
name = None
def parse_object(line):
h, name = line.split()
assert h == 'o'
return name.lower()
def parse_vertex(line):
h, *xyz_rgb = line.split()
assert h == 'v' or h == 'vn'
if h == 'vn':
assert len(xyz_rgb) == 3
if h == 'v':
assert len(xyz_rgb) == 6 or len(xyz_rgb) == 3
coords = list(map(float, xyz_rgb))
if len(xyz_rgb) == 6:
return Vertex(*coords[0:3]), Color(*coords[3:6])
else:
return Vertex(*coords[0:3])
def parse_texture_coordinate(line):
h, *uv = line.split()
assert h == 'vt'
assert len(uv) == 2
return TextureCoordinate(*map(float, uv))
def maybe_int(i, offset):
if i.strip() == "":
return None
else:
return int(i) + offset
def parse_face(line):
h, *tri = line.split()
assert h == 'f'
assert len(tri) == 3
def parse_ixs(ixs):
ix = ixs.split('/')
assert len(ix) == 3
vertex_ix, uv_ix, normal_ix = [
maybe_int(iix, offset=-1)
for iix in ix
]
assert vertex_ix is not None
assert normal_ix is not None
if uv_ix is None:
return VertexNormal(vertex_ix, normal_ix)
else:
return VertexTextureNormal(vertex_ix, uv_ix, normal_ix)
return tuple(map(parse_ixs, tri))
def vertex_type(vertices):
types = set(type(v) for v in vertices)
assert len(types) == 1, types
if type(vertices[0]) is tuple:
return "position__color"
elif type(vertices[0]) is Vertex:
return "vec3"
else:
assert False, type(verticies[0])
def generate_vertices(vertices):
type_str = vertex_type(vertices)
yield f"constexpr {type_str} vertices[] = {{"
for p_c in vertices:
if type(p_c) is tuple:
p, c = p_c
yield f"{{ {{{p.x:9f}f, {p.y:9f}f, {p.z:9f}f}}, {{{c.r:9f}f, {c.g:9f}f, {c.b:9f}f}} }},"
else:
assert type(p_c) is Vertex
p = p_c
yield f"{{ {p.x:9f}f, {p.y:9f}f, {p.z:9f}f }},"
yield "};"
yield ""
def generate_normals(normals):
yield "constexpr vec3 normals[] = {"
for n in normals:
yield f"{{ {n.x:9f}f, {n.y:9f}f, {n.z:9f}f }},"
yield "};"
yield ""
def generate_texture_coordinates(texture_coordinates):
yield "constexpr vec2 texture[] = {"
for t in texture_coordinates:
yield f"{{ {t.u:9f}f, {t.v:9f}f }},"
yield "};"
yield ""
def face_type_str(face_type):
if face_type is VertexNormal:
return "face_vn"
elif face_type is VertexTextureNormal:
return "face_vtn"
else:
assert False, face_type
def generate_faces(faces, face_type):
def face_coords(vtn):
if face_type is VertexNormal:
return [vtn.vertex, vtn.normal]
elif face_type is VertexTextureNormal:
return [vtn.vertex, vtn.texture, vtn.normal]
else:
assert False, face_type
max_ix = max(
i
for f in faces
for vtn in f
for i in face_coords(vtn)
)
align = 1 + math.floor(math.log(max_ix) / math.log(10))
type_str = face_type_str(face_type)
yield f"constexpr {type_str} faces[] = {{"
def align_vtn(vtn):
return ", ".join(str(ix).rjust(align) for ix in face_coords(vtn))
for f in faces:
inner = ", ".join(f"{{{align_vtn(vtn)}}}" for vtn in f)
yield f"{{{inner}}},"
yield "};"
yield ""
yield f"constexpr uint32_t num_faces = (sizeof (faces)) / (sizeof ({type_str}));"
yield ""
def generate_namespace(vertices, texture_coordinates, normals, faces, face_type):
global name
assert name is not None
yield "#pragma once"
yield ""
yield '#include "geometry.hpp"'
yield ""
yield f"namespace {name} {{"
yield from generate_vertices(vertices)
if texture_coordinates != []:
yield from generate_texture_coordinates(texture_coordinates)
yield from generate_normals(normals)
yield from generate_faces(faces, face_type)
yield "}"
def merge_texture_coordinates(texture_coordinates, faces):
ix = 0
_texture = dict()
_faces = []
for face in faces:
for vtn in face:
key = texture_coordinates[vtn.texture]
if key not in _texture:
_texture[key] = ix
ix += 1
_faces.append(tuple(
VertexTextureNormal(vtn.vertex,
_texture[texture_coordinates[vtn.texture]],
vtn.normal)
for vtn in face
))
return _texture, _faces
def main():
global name
vertices = []
texture_coordinates = []
normals = []
faces = []
for line in lines:
if line.startswith('o '):
assert name is None
name = parse_object(line)
elif line.startswith('v '):
vertices.append(parse_vertex(line))
elif line.startswith('vn '):
normals.append(parse_vertex(line))
elif line.startswith('vt '):
texture_coordinates.append(parse_texture_coordinate(line))
elif line.startswith('f '):
faces.append(parse_face(line))
else:
pass
face_types = set(type(vtn) for f in faces for vtn in f)
assert len(face_types) == 1, face_types
face_type = next(iter(face_types))
if face_type is VertexTextureNormal:
texture_coordinates, faces = merge_texture_coordinates(texture_coordinates, faces)
render, out = renderer()
render(generate_namespace(vertices, texture_coordinates, normals, faces, face_type))
sys.stdout.write(out.getvalue())
if __name__ == '__main__':
main()