dreamcast/chess/render.hpp
2024-05-31 23:09:55 -05:00

16 lines
273 B
C++

#pragma once
#include <cstdint>
#include "chess.hpp"
namespace render {
void draw_board();
void draw_illumination(int8_t position);
void draw_moves(chess::moves_list& moves);
void draw_pieces(const chess::game_state& game_state);
void draw_cursor(float x, float y);
}