dreamcast/chess/cursor.hpp
2024-05-31 23:09:55 -05:00

27 lines
629 B
C++

#pragma once
#include "geometry/geometry.hpp"
namespace cursor {
constexpr vec3 vertices[] = {
{ 0.407995f, -0.805648f, 2.000000f },
{ 0.000000f, 0.000000f, 2.000000f },
{ 0.550770f, -0.527772f, 2.000000f },
{ 0.302290f, -0.556623f, 2.000000f },
{ 0.297535f, -0.852536f, 2.000000f },
{ 0.000000f, -0.762211f, 2.000000f },
{ 0.191836f, -0.603526f, 2.000000f },
};
constexpr face_v faces[] = {
{{1}, {6}, {0}},
{{3}, {2}, {1}},
{{1}, {5}, {6}},
{{6}, {4}, {0}},
{{0}, {3}, {1}},
};
constexpr uint32_t num_faces = (sizeof (faces)) / (sizeof (face_v));
}