dreamcast/example/modifier_volume_hole.cpp

452 lines
13 KiB
C++

#include <bit>
#include "holly/background.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/holly.hpp"
#include "holly/isp_tsp.hpp"
#include "holly/region_array.hpp"
#include "holly/ta_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/ta_global_parameter.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_vertex_parameter.hpp"
#include "holly/texture_memory_alloc5.hpp"
#include "holly/video_output.hpp"
#include "systembus.hpp"
#include "systembus_bits.hpp"
#include "maple/maple.hpp"
#include "maple/maple_host_command_writer.hpp"
#include "maple/maple_bus_bits.hpp"
#include "maple/maple_bus_commands.hpp"
#include "maple/maple_bus_ft0.hpp"
#include "memorymap.hpp"
#include "sh7091/sh7091.hpp"
#include "sh7091/sh7091_bits.hpp"
#include "sh7091/serial.hpp"
#include "printf/printf.h"
#include "math/vec2.hpp"
#include "math/vec3.hpp"
#include "math/vec4.hpp"
#include "math/mat2x2.hpp"
#include "math/mat3x3.hpp"
#include "math/mat4x4.hpp"
#include "math/geometry.hpp"
#include "math/transform.hpp"
using vec2 = vec<2, float>;
using vec3 = vec<3, float>;
using vec4 = vec<4, float>;
using mat4x4 = mat<4, 4, float>;
#include "interrupt.hpp"
#include "assert.h"
#include "model/blender_export.h"
#include "model/modifier_volume_test/closed_volume.h"
void vbr100()
{
serial::string("vbr100\n");
interrupt_exception();
}
void vbr400()
{
serial::string("vbr400\n");
interrupt_exception();
}
const int framebuffer_width = 640;
const int framebuffer_height = 480;
const int tile_width = framebuffer_width / 32;
const int tile_height = framebuffer_height / 32;
constexpr uint32_t ta_alloc = 0
| ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::no_list
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::_32x4byte;
constexpr int ta_cont_count = 1;
constexpr struct opb_size opb_size[ta_cont_count] = {
{
.opaque = 32 * 4,
.opaque_modifier = 0,
.translucent = 0,
.translucent_modifier = 0,
.punch_through = 0
}
};
static volatile int ta_in_use = 0;
static volatile int core_in_use = 0;
static volatile int next_frame = 0;
static volatile int framebuffer_ix = 0;
static volatile int next_frame_ix = 0;
static inline void pump_events(uint32_t istnrm)
{
if (istnrm & istnrm::v_blank_in) {
system.ISTNRM = istnrm::v_blank_in;
next_frame = 1;
holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[next_frame_ix].start;
}
if (istnrm & istnrm::end_of_render_tsp) {
system.ISTNRM = istnrm::end_of_render_tsp
| istnrm::end_of_render_isp
| istnrm::end_of_render_video;
next_frame_ix = framebuffer_ix;
framebuffer_ix += 1;
if (framebuffer_ix >= 3) framebuffer_ix = 0;
core_in_use = 0;
}
if (istnrm & istnrm::end_of_transferring_opaque_list) {
system.ISTNRM = istnrm::end_of_transferring_opaque_list;
core_in_use = 1;
core_start_render2(texture_memory_alloc.region_array.start,
texture_memory_alloc.isp_tsp_parameters.start,
texture_memory_alloc.background[0].start,
texture_memory_alloc.framebuffer[framebuffer_ix].start,
framebuffer_width);
ta_in_use = 0;
}
}
void vbr600()
{
uint32_t sr;
asm volatile ("stc sr,%0" : "=r" (sr));
sr |= sh::sr::imask(15);
asm volatile ("ldc %0,sr" : : "r" (sr));
//serial::string("imask\n");
//check_pipeline();
if (sh7091.CCN.EXPEVT == 0 && sh7091.CCN.INTEVT == 0x320) {
uint32_t istnrm = system.ISTNRM;
uint32_t isterr = system.ISTERR;
if (isterr) {
serial::string("isterr: ");
serial::integer<uint32_t>(system.ISTERR);
}
pump_events(istnrm);
sr &= ~sh::sr::imask(15);
asm volatile ("ldc %0,sr" : : "r" (sr));
return;
}
serial::string("vbr600\n");
interrupt_exception();
}
static ft0::data_transfer::data_format data[4];
uint8_t send_buf[1024] __attribute__((aligned(32)));
uint8_t recv_buf[1024] __attribute__((aligned(32)));
void do_get_condition()
{
auto writer = maple::host_command_writer(send_buf, recv_buf);
using command_type = maple::get_condition;
using response_type = maple::data_transfer<ft0::data_transfer::data_format>;
auto [host_command, host_response]
= writer.append_command_all_ports<command_type, response_type>();
for (int port = 0; port < 4; port++) {
auto& data_fields = host_command[port].bus_data.data_fields;
data_fields.function_type = std::byteswap(function_type::controller);
}
maple::dma_start(send_buf, writer.send_offset,
recv_buf, writer.recv_offset);
for (uint8_t port = 0; port < 4; port++) {
auto& bus_data = host_response[port].bus_data;
if (bus_data.command_code != response_type::command_code) {
return;
}
auto& data_fields = bus_data.data_fields;
if ((std::byteswap(data_fields.function_type) & function_type::controller) == 0) {
return;
}
data[port].digital_button = data_fields.data.digital_button;
for (int i = 0; i < 6; i++) {
data[port].analog_coordinate_axis[i]
= data_fields.data.analog_coordinate_axis[i];
}
}
}
static inline void global_polygon(ta_parameter_writer& writer,
uint32_t list)
{
uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| list
| obj_control::col_type::intensity_mode_1
| obj_control::gouraud
//| obj_control::shadow
;
uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
| isp_tsp_instruction_word::culling_mode::no_culling;
uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::texture_shading_instruction::decal
| tsp_instruction_word::fog_control::no_fog
;
uint32_t texture_control_word = 0;
float a = 1.0f;
float r = 1.0f;
float g = 1.0f;
float b = 1.0f;
writer.append<ta_global_parameter::polygon_type_1>() =
ta_global_parameter::polygon_type_1(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
texture_control_word,
a,
r,
g,
b
);
}
static inline void render_quad(ta_parameter_writer& writer,
vec3 ap,
vec3 bp,
vec3 cp,
vec3 dp,
float ai,
float bi,
float ci,
float di)
{
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
ap.x, ap.y, ap.z,
ai);
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
bp.x, bp.y, bp.z,
bi);
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
dp.x, dp.y, dp.z,
di);
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(true),
cp.x, cp.y, cp.z,
ci);
}
static inline vec3 screen_transform(vec3 v)
{
float dim = 480 / 2.0;
return {
v.x / (1.f * v.z) * dim + 640 / 2.0f,
v.y / (1.f * v.z) * dim + 480 / 2.0f,
1 / v.z,
};
}
static inline void render_polygon(ta_parameter_writer& writer,
const polygon * polygon,
const vec3 * position)
{
vec3 ap = position[polygon->a];
vec3 bp = position[polygon->b];
vec3 cp = position[polygon->c];
vec3 dp = position[polygon->d];
if (ap.z < 0 || bp.z < 0 || cp.z < 0 || dp.z < 0) {
return;
}
float ai = 1.0;
float bi = 1.0;
float ci = 1.0;
float di = 1.0;
render_quad(writer,
screen_transform(ap),
screen_transform(bp),
screen_transform(cp),
screen_transform(dp),
ai, bi, ci, di);
}
void render_blender_object(ta_parameter_writer& writer,
const mat4x4& screen_trans,
const object * object)
{
const mat4x4 trans = screen_trans
* translate(object->location)
* scale(object->scale)
* rotate_quaternion(object->rotation);
const mesh * mesh = object->mesh;
vec3 position[mesh->position_length];
for (int i = 0; i < mesh->position_length; i++) {
position[i] = trans * mesh->position[i];
}
global_polygon(writer,
para_control::list_type::opaque);
for (int i = 0; i < mesh->polygons_length; i++) {
const polygon * polygon = &mesh->polygons[i];
render_polygon(writer, polygon, position);
}
}
void transfer_scene(ta_parameter_writer& writer, const mat4x4& screen_trans)
{
// opaque
{
for (uint32_t i = 0; i < (sizeof (objects)) / (sizeof (objects[0])); i++) {
render_blender_object(writer, screen_trans, &objects[i]);
}
// end of opaque list
writer.append<ta_global_parameter::end_of_list>() =
ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
}
}
static inline mat4x4 update_analog(const mat4x4& screen_trans)
{
const float l_ = static_cast<float>(data[0].analog_coordinate_axis[0]) * (1.f / 255.f);
const float r_ = static_cast<float>(data[0].analog_coordinate_axis[1]) * (1.f / 255.f);
const float x_ = static_cast<float>(data[0].analog_coordinate_axis[2] - 0x80) / 127.f;
const float y_ = static_cast<float>(data[0].analog_coordinate_axis[3] - 0x80) / 127.f;
float x = 0.05f * -x_;
float y = 0.05f * y_;
mat4x4 t = translate((vec3){0, 0, y});
float theta = 0;
if (l_ > 0.1f) {
theta = -0.05f * l_;
} else if (r_ > 0.1f) {
theta = 0.05f * r_;
}
mat4x4 rx = rotate_x(x);
mat4x4 ry = rotate_y(theta);
//mat4x4 rz = rotate_z(y);
return t * screen_trans * ry * rx;
}
uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024];
void main()
{
serial::init(0);
interrupt_init();
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
holly.FPU_SHAD_SCALE = fpu_shad_scale::simple_shadow_enable::intensity_volume_mode
| fpu_shad_scale::scale_factor_for_shadows(128);
system.ISTNRM = 0xffffffff;
system.ISTERR = 0xffffffff;
system.IML6NRM = istnrm::end_of_render_tsp
| istnrm::v_blank_in
| istnrm::end_of_transferring_opaque_list;
region_array_multipass(tile_width,
tile_height,
opb_size,
ta_cont_count,
texture_memory_alloc.region_array.start,
texture_memory_alloc.object_list.start);
background_parameter2(texture_memory_alloc.background[0].start,
0xff202040);
ta_parameter_writer writer = ta_parameter_writer(ta_parameter_buf, (sizeof (ta_parameter_buf)));
video_output::set_mode_vga();
do_get_condition();
mat4x4 screen_trans = {
1, 0, 0, 0,
0, 0, -1, 1,
0, 1, 0, 3.6,
0, 0, 0, 1,
};
int frame = 0;
while (1) {
maple::dma_wait_complete();
do_get_condition();
screen_trans = update_analog(screen_trans);
writer.offset = 0;
transfer_scene(writer, screen_trans);
while (ta_in_use);
while (core_in_use);
ta_in_use = 1;
ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters.start,
texture_memory_alloc.isp_tsp_parameters.end,
texture_memory_alloc.object_list.start,
texture_memory_alloc.object_list.end,
opb_size[0].total(),
ta_alloc,
tile_width,
tile_height);
ta_polygon_converter_writeback(writer.buf, writer.offset);
ta_polygon_converter_transfer(writer.buf, writer.offset);
while (next_frame == 0);
next_frame = 0;
if ((frame++ % 60) == 0) {
const mat4x4& t = screen_trans;
printf("\n");
printf("%f %f %f %f\n", t[0][0], t[0][1], t[0][2], t[0][3]);
printf("%f %f %f %f\n", t[1][0], t[1][1], t[1][2], t[1][3]);
printf("%f %f %f %f\n", t[2][0], t[2][1], t[2][2], t[2][3]);
printf("%f %f %f %f\n", t[3][0], t[3][1], t[3][2], t[3][3]);
}
}
}