This still needs to be cleaned up, particularly to properly pass the texture size around--there are a few unnecessary '128x256' magic numbers scattered in the code.
6 lines
296 B
C++
6 lines
296 B
C++
#include <cstdint>
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extern uint32_t _binary_dejavusansmono_data_start __asm("_binary_dejavusansmono_data_start");
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extern uint32_t _binary_dejavusansmono_data_end __asm("_binary_dejavusansmono_data_end");
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extern uint32_t _binary_dejavusansmono_data_size __asm("_binary_dejavusansmono_data_size");
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