This adds a new texture memory allocation header, texture_memory_alloc2.hpp, with two of each memory area. This also adds two new examples, "cube_textured" and "cube_vq" that demonstrate using the new texture_memory_alloc2 to perform CORE rendering, geometry transformation, and tile acceleration concurrently.
8 lines
172 B
C++
8 lines
172 B
C++
#pragma once
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#include <cstdint>
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void background_parameter2(const uint32_t background_start,
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const uint32_t color);
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void background_parameter(const uint32_t color);
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