This adds a new texture memory allocation header, texture_memory_alloc2.hpp, with two of each memory area. This also adds two new examples, "cube_textured" and "cube_vq" that demonstrate using the new texture_memory_alloc2 to perform CORE rendering, geometry transformation, and tile acceleration concurrently.
19 lines
440 B
C++
19 lines
440 B
C++
#pragma once
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void core_init();
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void core_start_render(uint32_t frame_address,
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uint32_t frame_width); // in pixels
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void core_start_render(uint32_t frame_ix);
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void core_start_render2(uint32_t region_array_start,
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uint32_t isp_tsp_parameters_start,
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uint32_t background_start,
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uint32_t frame_address,
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uint32_t frame_width // in pixels
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);
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void core_wait_end_of_render_video();
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void core_flip(uint32_t frame_ix);
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