dreamcast/alt.lds
Zack Buhman 963aa75990 scene: rotating triangle
This now works on real dreamcast hardware.
2023-12-04 09:53:27 +08:00

68 lines
1.0 KiB
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OUTPUT_FORMAT("elf32-shl", "elf32-shl", "elf32-shl")
MEMORY
{
p1ram : ORIGIN = 0xac020000, LENGTH = 16M
}
SECTIONS
{
. = 0xac020000;
.text ALIGN(4) : SUBALIGN(4)
{
KEEP(*(.text.start))
*(.text.startup.*)
*(.text.*)
*(.text)
} > p1ram
.data ALIGN(4) : SUBALIGN(4)
{
*(.data)
*(.data.*)
} > p1ram
.rodata ALIGN(4) : SUBALIGN(4)
{
*(.rodata)
*(.rodata.*)
} > p1ram
.ctors ALIGN(4) : SUBALIGN(4)
{
KEEP(*(.ctors))
KEEP(*(.ctors.*))
} > p1ram
.bss ALIGN(4) (NOLOAD) : SUBALIGN(4)
{
*(.bss)
*(.bss.*)
} > p1ram
.text.p2ram ALIGN(4) : SUBALIGN(4)
{
*(.p2ram)
*(.p2ram.*)
} > p1ram
__p1ram_end = .;
/DISCARD/ :
{
*(.debug*)
*(.comment*)
*(.rela*)
}
__bss_link_start = ADDR(.bss);
__bss_link_end = ADDR(.bss) + SIZEOF(.bss);
__ctors_link_start = ADDR(.ctors);
__ctors_link_end = ADDR(.ctors) + SIZEOF(.ctors);
}
__p1ram_start = ORIGIN(p1ram);
__p1ram_end = ORIGIN(p1ram) + LENGTH(p1ram);
INCLUDE "addresses.lds"