I don't like this example very much, but it was an interesting experiment regardless.
154 lines
4.5 KiB
C++
154 lines
4.5 KiB
C++
#include <cstdint>
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#include "align.hpp"
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#include "vga.hpp"
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#include "holly/texture_memory_alloc.hpp"
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#include "holly.hpp"
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#include "holly/core.hpp"
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#include "holly/core_bits.hpp"
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#include "holly/ta_fifo_polygon_converter.hpp"
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#include "holly/ta_parameter.hpp"
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#include "holly/background.hpp"
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#include "holly/region_array.hpp"
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#include "memorymap.hpp"
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#include "macaw.hpp"
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struct vertex {
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float x;
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float y;
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float z;
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float u;
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float v;
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uint32_t color;
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};
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const struct vertex strip_vertices[4] = {
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// [ position ] [ uv coordinates ] [color ]
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{ -0.5f, 0.5f, 0.f, 0.f , 127.f/128.f, 0x7fff0000}, // the first two base colors in a
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{ -0.5f, -0.5f, 0.f, 0.f , 0.f , 0x7f00ff00}, // non-Gouraud triangle strip are ignored
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{ 0.5f, 0.5f, 0.f, 127.f/128.f, 127.f/128.f, 0x7f0000ff},
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{ 0.5f, -0.5f, 0.f, 127.f/128.f, 0.f , 0x7fff00ff},
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};
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constexpr uint32_t strip_length = (sizeof (strip_vertices)) / (sizeof (struct vertex));
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static float theta = 0;
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constexpr float half_degree = 0.01745329f / 2.f;
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uint32_t transform(uint32_t * ta_parameter_buf,
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const vertex * strip_vertices,
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const uint32_t strip_length,
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const uint32_t render_pass)
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{
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auto parameter = ta_parameter_writer(ta_parameter_buf);
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uint32_t texture_address = (offsetof (struct texture_memory_alloc, texture));
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if (render_pass == 0) {
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// textured
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parameter.append<global_polygon_type_0>() = global_polygon_type_0(texture_address);
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} else {
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// untextured
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parameter.append<global_polygon_type_0>() = global_polygon_type_0();
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}
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for (uint32_t i = 0; i < strip_length; i++) {
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bool end_of_strip = i == strip_length - 1;
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float x = strip_vertices[i].x;
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float y = strip_vertices[i].y;
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float z = strip_vertices[i].z;
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float x1;
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x1 = x * __builtin_cosf(theta) - z * __builtin_sinf(theta);
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z = x * __builtin_sinf(theta) + z * __builtin_cosf(theta);
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x = x1;
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x *= 240.f;
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y *= 240.f;
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x += 320.f;
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y += 240.f;
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z = 1.f / (z + 10.f);
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parameter.append<vertex_polygon_type_3>() =
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vertex_polygon_type_3(x, y, z,
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strip_vertices[i].u,
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strip_vertices[i].v,
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strip_vertices[i].color,
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end_of_strip);
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}
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parameter.append<global_end_of_list>() = global_end_of_list();
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return parameter.offset;
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}
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void init_texture_memory()
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{
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volatile texture_memory_alloc * mem = reinterpret_cast<volatile texture_memory_alloc *>(texture_memory);
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background_parameter(mem->background);
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region_array_multipass(mem->region_array,
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(offsetof (struct texture_memory_alloc, object_list)),
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640 / 32, // width
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480 / 32, // height
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2 // num_render_passes
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);
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}
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uint32_t _ta_parameter_buf[((32 * (strip_length + 2)) + 32) / 4];
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void main()
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{
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vga();
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auto src = reinterpret_cast<const uint8_t *>(&_binary_macaw_data_start);
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auto size = reinterpret_cast<const uint32_t>(&_binary_macaw_data_size);
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auto mem = reinterpret_cast<texture_memory_alloc *>(0xa400'0000);
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for (uint32_t px = 0; px < size / 3; px++) {
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uint8_t r = src[px * 3 + 0];
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uint8_t g = src[px * 3 + 1];
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uint8_t b = src[px * 3 + 2];
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uint16_t rgb565 = ((r / 8) << 11) | ((g / 4) << 5) | ((b / 8) << 0);
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mem->texture[px] = rgb565;
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}
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holly.SOFTRESET = softreset::pipeline_soft_reset
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| softreset::ta_soft_reset;
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holly.SOFTRESET = 0;
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core_init();
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init_texture_memory();
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// The address of `ta_parameter_buf` must be a multiple of 32 bytes.
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// This is mandatory for ch2-dma to the ta fifo polygon converter.
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uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf);
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constexpr uint32_t tiles = (640 / 32) * (320 / 32);
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constexpr uint32_t opb_per_pass_size = tiles * 16 * 4;
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constexpr uint32_t opb_total_size = opb_per_pass_size * 2;
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while (true) {
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v_sync_out();
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v_sync_in();
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// first render pass
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ta_polygon_converter_init(opb_total_size);
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uint32_t ta_parameter_size_pass_1 = transform(ta_parameter_buf, strip_vertices, strip_length, 0);
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ta_polygon_converter_transfer(ta_parameter_buf, ta_parameter_size_pass_1);
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ta_wait_opaque_list();
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// second render pass
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ta_polygon_converter_cont(opb_per_pass_size);
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uint32_t ta_parameter_size_pass_2 = transform(ta_parameter_buf, strip_vertices, strip_length, 1);
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ta_polygon_converter_transfer(ta_parameter_buf, ta_parameter_size_pass_2);
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ta_wait_translucent_list();
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constexpr int frame_ix = 0;
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constexpr int num_frames = 0;
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core_start_render(frame_ix, num_frames);
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theta += half_degree;
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}
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}
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