dreamcast/model/model.h

52 lines
943 B
C

#pragma once
#include <stdint.h>
#include "math/vec3.hpp"
#include "math/vec2.hpp"
struct index_ptn {
uint16_t position;
uint16_t texture;
uint16_t normal;
};
union triangle {
struct {
struct index_ptn a;
struct index_ptn b;
struct index_ptn c;
};
struct index_ptn v[3];
};
union quadrilateral {
struct {
struct index_ptn a;
struct index_ptn b;
struct index_ptn c;
struct index_ptn d;
};
struct index_ptn v[4];
};
using vertex_position = vec<3, float>;
using vertex_normal = vec<3, float>;
using vertex_texture = vec<2, float>;
struct object {
const union triangle * triangle;
const union quadrilateral * quadrilateral;
const int triangle_count;
const int quadrilateral_count;
const int material;
};
struct model {
const vertex_position * position;
const vertex_texture * texture;
const vertex_normal * normal;
const struct object ** object;
const int object_count;
};