563 lines
17 KiB
C++
563 lines
17 KiB
C++
#include <stdint.h>
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#include "holly/background.hpp"
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#include "holly/core.hpp"
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#include "holly/core_bits.hpp"
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#include "holly/holly.hpp"
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#include "holly/isp_tsp.hpp"
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#include "holly/region_array.hpp"
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#include "holly/ta_bits.hpp"
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#include "holly/ta_fifo_polygon_converter.hpp"
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#include "holly/ta_global_parameter.hpp"
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#include "holly/ta_parameter.hpp"
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#include "holly/ta_vertex_parameter.hpp"
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#include "holly/texture_memory_alloc3.hpp"
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#include "holly/video_output.hpp"
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#include "sh7091/sh7091.hpp"
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#include "sh7091/sh7091_bits.hpp"
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#include "sh7091/serial.hpp"
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#include "sh7091/vbr.hpp"
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#include "systembus.hpp"
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#include "systembus_bits.hpp"
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#include "memorymap.hpp"
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#include "math/vec2.hpp"
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#include "math/vec3.hpp"
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#include "math/vec4.hpp"
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#include "math/mat4x4.hpp"
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#include "model/castle/castlest.data.h"
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#include "model/castle/gothic3.data.h"
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#include "model/castle/oldbric.data.h"
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#include "model/castle/shingle.data.h"
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#include "model/castle/stone2.data.h"
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using vec2 = vec<2, float>;
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using vec3 = vec<3, float>;
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using vec4 = vec<4, float>;
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using mat4x4 = mat<4, 4, float>;
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#include "x/x.hpp"
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#include "model/castle/model.hpp"
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const float deg = 0.017453292519943295;
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void vbr100()
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{
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serial::string("vbr100\n");
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serial::string("expevt ");
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serial::integer<uint16_t>(sh7091.CCN.EXPEVT);
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serial::string("intevt ");
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serial::integer<uint16_t>(sh7091.CCN.INTEVT);
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serial::string("tra ");
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serial::integer<uint16_t>(sh7091.CCN.TRA);
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uint32_t spc;
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uint32_t ssr;
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asm volatile ("stc spc,%0" : "=r" (spc));
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asm volatile ("stc ssr,%0" : "=r" (ssr));
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serial::string("spc ");
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serial::integer(spc);
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serial::string("ssr ");
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serial::integer(ssr);
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while (1);
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}
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void vbr400()
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{
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serial::string("vbr400");
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serial::string("expevt ");
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serial::integer<uint16_t>(sh7091.CCN.EXPEVT);
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serial::string("intevt ");
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serial::integer<uint16_t>(sh7091.CCN.INTEVT);
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serial::string("tra ");
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serial::integer<uint16_t>(sh7091.CCN.TRA);
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uint32_t spc;
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uint32_t ssr;
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asm volatile ("stc spc,%0" : "=r" (spc));
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asm volatile ("stc ssr,%0" : "=r" (ssr));
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serial::string("spc ");
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serial::integer(spc);
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serial::string("ssr ");
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serial::integer(ssr);
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while (1);
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}
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static int render_done = 0;
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void vbr600()
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{
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if (sh7091.CCN.EXPEVT == 0 && sh7091.CCN.INTEVT == 0x320) {
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uint32_t istnrm = system.ISTNRM;
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uint32_t isterr = system.ISTERR;
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if (isterr) {
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serial::string("isterr: ");
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serial::integer<uint32_t>(system.ISTERR);
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}
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if (istnrm & istnrm::end_of_render_tsp) {
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system.ISTNRM = istnrm::end_of_render_tsp
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| istnrm::end_of_render_isp
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| istnrm::end_of_render_video;
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render_done = 1;
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return;
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}
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}
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serial::string("vbr600");
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serial::string("expevt ");
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serial::integer<uint16_t>(sh7091.CCN.EXPEVT);
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serial::string("intevt ");
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serial::integer<uint16_t>(sh7091.CCN.INTEVT);
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serial::string("tra ");
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serial::integer<uint16_t>(sh7091.CCN.TRA);
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serial::string("istnrm: ");
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serial::integer<uint32_t>(system.ISTNRM);
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serial::string("isterr: ");
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serial::integer<uint32_t>(system.ISTERR);
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uint32_t spc;
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uint32_t ssr;
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asm volatile ("stc spc,%0" : "=r" (spc));
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asm volatile ("stc ssr,%0" : "=r" (ssr));
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serial::string("spc ");
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serial::integer(spc);
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serial::string("ssr ");
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serial::integer(ssr);
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while (1);
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}
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void interrupt_init()
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{
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system.IML2NRM = 0;
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system.IML2ERR = 0;
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system.IML2EXT = 0;
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system.IML4NRM = 0;
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system.IML4ERR = 0;
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system.IML4EXT = 0;
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system.IML6NRM = 0;
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system.IML6ERR = 0;
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system.IML6EXT = 0;
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system.ISTERR = 0xffffffff;
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system.ISTNRM = 0xffffffff;
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sh7091.CCN.INTEVT = 0;
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sh7091.CCN.EXPEVT = 0;
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uint32_t vbr = reinterpret_cast<uint32_t>(&__vbr_link_start) - 0x100;
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serial::string("vbr ");
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serial::integer<uint32_t>(vbr);
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serial::string("vbr100 ");
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serial::integer<uint32_t>(reinterpret_cast<uint32_t>(&vbr100));
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asm volatile ("ldc %0,vbr"
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:
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: "r" (vbr));
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uint32_t sr;
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asm volatile ("stc sr,%0"
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: "=r" (sr));
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serial::string("sr ");
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serial::integer<uint32_t>(sr);
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sr &= ~sh::sr::bl; // BL
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sr &= ~sh::sr::imask(15); // imask
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serial::string("sr ");
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serial::integer<uint32_t>(sr);
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asm volatile ("ldc %0,sr"
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:
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: "r" (sr));
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}
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void global_polygon_type_0(ta_parameter_writer& writer, uint32_t texture_address, int width, int height)
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{
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const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
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| para_control::list_type::opaque
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| obj_control::col_type::packed_color
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| obj_control::texture
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;
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const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
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| isp_tsp_instruction_word::culling_mode::no_culling;
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const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog
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| tsp_instruction_word::src_alpha_instr::one
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| tsp_instruction_word::dst_alpha_instr::zero
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| tsp_instruction_word::texture_u_size::from_int(width)
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| tsp_instruction_word::texture_v_size::from_int(height)
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;
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const uint32_t texture_control_word = texture_control_word::pixel_format::_565
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| texture_control_word::scan_order::twiddled
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| texture_control_word::texture_address(texture_address / 8);
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writer.append<ta_global_parameter::polygon_type_0>() =
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ta_global_parameter::polygon_type_0(parameter_control_word,
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isp_tsp_instruction_word,
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tsp_instruction_word,
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texture_control_word,
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0, // data_size_for_sort_dma
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0 // next_address_for_sort_dma
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);
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}
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#define assert(b) \
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do { \
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if (!(b)) { \
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serial::string(__FILE__); \
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serial::character(':'); \
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serial::integer<uint32_t>(__LINE__, ' '); \
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serial::string(__func__); \
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serial::string(": assertion failed: "); \
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serial::string(#b); \
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serial::character('\n'); \
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while (1); \
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} \
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} while (0);
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vec3 screen_transform(const mat4x4& screen, vec3 v)
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{
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v = screen * v;
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float dim = 480 / 2.0;
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return {
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v.x / v.z * dim + 640 / 2.0f,
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v.y / v.z * dim + 480 / 2.0f,
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1 / v.z,
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};
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}
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static inline void render_tri(ta_parameter_writer& writer,
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uint32_t base_color,
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vec3 ap,
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vec3 bp,
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vec3 cp,
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vec2 at,
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vec2 bt,
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vec2 ct)
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{
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if (ap.z < 0 || bp.z < 0 || cp.z < 0)
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return;
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writer.append<ta_vertex_parameter::polygon_type_3>() =
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ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(false),
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ap.x, ap.y, ap.z,
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at.x, at.y,
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base_color,
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0); // offset_color
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writer.append<ta_vertex_parameter::polygon_type_3>() =
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ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(false),
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bp.x, bp.y, bp.z,
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bt.x, bt.y,
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base_color,
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0); // offset_color
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writer.append<ta_vertex_parameter::polygon_type_3>() =
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ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(true),
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cp.x, cp.y, cp.z,
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ct.x, ct.y,
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base_color,
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0); // offset_color
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}
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constexpr inline mat4x4 screen_rotation(float theta)
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{
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//float zt = -0.7853981633974483 + (0.2);
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float zt = deg * 0;
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float xt = -(sin(theta * 4) * 0.5 + 0.5);
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//float xt = 0.7853981633974483 * 3.7;
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mat4x4 rx = {
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1, 0, 0, 0,
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0, cos(xt), -sin(xt), 0,
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0, sin(xt), cos(xt), 0,
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0, 0, 0, 1,
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};
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mat4x4 rz = {
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cos(zt), -sin(zt), 0, 0,
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sin(zt), cos(zt), 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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};
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mat4x4 t = {
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1, 0, 0, 0,
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0, -1, 0, 300,
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0, 0, 1, 500,
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0, 0, 0, 1,
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};
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return t * rx * rz;
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}
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uint32_t xorshift_state = 0x12345678;
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/* The state must be initialized to non-zero */
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uint32_t xorshift32()
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{
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/* Algorithm "xor" from p. 4 of Marsaglia, "Xorshift RNGs" */
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uint32_t x = xorshift_state;
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x ^= x << 13;
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x ^= x >> 17;
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x ^= x << 5;
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return xorshift_state = x;
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}
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static inline void render_mesh(ta_parameter_writer& writer,
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const mat4x4& screen,
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const mat4x4& model,
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const mesh * mesh)
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{
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const material * m = &mesh->material_list->objects[0]->material;
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assert(m->tag == tag::material);
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const texture_filename * t = &m->objects[0]->texture_filename;
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assert(t->tag == tag::texture_filename);
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global_polygon_type_0(writer,
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texture_memory_alloc.texture.start + t->texture_memory_offset,
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t->width,
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t->height);
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assert(mesh->texture_coords->tag == tag::mesh_texture_coords);
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const vec2 * texture_coords = mesh->texture_coords->texture_coords;
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assert(mesh->texture_coords->n_texture_coords == mesh->n_vertices);
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//mesh->vertices;
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for (int i = 0; i < mesh->n_faces; i++) {
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const auto& indices = mesh->faces[i].face_vertex_indices;
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uint32_t base_color = xorshift32();
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render_tri(writer,
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base_color,
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screen_transform(screen, model * mesh->vertices[indices[0]]),
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screen_transform(screen, model * mesh->vertices[indices[1]]),
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screen_transform(screen, model * mesh->vertices[indices[2]]),
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texture_coords[indices[0]],
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texture_coords[indices[1]],
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texture_coords[indices[2]]);
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}
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}
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static inline void render_frame(ta_parameter_writer& writer,
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const mat4x4& screen,
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const frame * frame)
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{
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xorshift_state = 0x12345678;
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const mat4x4 identity{};
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const mat4x4 * transform_matrix = &identity;
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int ix = 0;
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while (true) {
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const data_object * obj = frame->objects[ix];
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if (obj == nullptr)
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break;
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switch (obj->tag) {
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case tag::frame_transform_matrix:
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transform_matrix = &obj->frame_transform_matrix.frame_matrix;
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break;
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case tag::mesh:
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render_mesh(writer, screen, *transform_matrix, &obj->mesh);
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break;
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default:
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break;
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}
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ix += 1;
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}
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}
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void render_castle(ta_parameter_writer& writer, const mat4x4& screen)
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{
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for (uint32_t i = 0; i < (sizeof (castle_objects)) / (sizeof (castle_objects[0])); i++) {
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if (castle_objects[i]->tag != tag::frame)
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continue;
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render_frame(writer, screen, &castle_objects[i]->frame);
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}
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}
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static float theta = deg * 360;
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void transfer_scene(ta_parameter_writer& writer)
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{
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const mat4x4 screen = screen_rotation(theta);
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render_castle(writer, screen);
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// end of opaque list
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writer.append<ta_global_parameter::end_of_list>() =
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ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
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theta += deg * 0.1;
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}
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void transfer_ta_fifo_texture_memory_32byte(void * dst, const void * src, int length)
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{
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uint32_t out_addr = (uint32_t)dst;
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sh7091.CCN.QACR0 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
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sh7091.CCN.QACR1 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
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volatile uint32_t * base = &store_queue[(out_addr & 0x03ffffc0) / 4];
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const uint32_t * src32 = reinterpret_cast<const uint32_t *>(src);
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length = (length + 31) & ~31; // round up to nearest multiple of 32
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while (length > 0) {
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base[0] = src32[0];
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base[1] = src32[1];
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base[2] = src32[2];
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base[3] = src32[3];
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base[4] = src32[4];
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base[5] = src32[5];
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base[6] = src32[6];
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base[7] = src32[7];
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asm volatile ("pref @%0"
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: // output
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: "r" (&base[0]) // input
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: "memory");
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length -= 32;
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base += 8;
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src32 += 8;
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}
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}
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void transfer_texture(const material * material)
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{
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int ix = 0;
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while (true) {
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if (material->objects[ix] == nullptr)
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return;
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if (material->objects[ix]->tag == tag::texture_filename)
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break;
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ix += 1;
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}
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const texture_filename * t = &material->objects[ix]->texture_filename;
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assert(t->tag == tag::texture_filename);
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uint32_t offset = texture_memory_alloc.texture.start + t->texture_memory_offset;
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void * dst = (void *)(&texture_memory64[offset / 4]);
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transfer_ta_fifo_texture_memory_32byte(dst, t->start, t->size);
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}
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void transfer_textures()
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{
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system.LMMODE0 = 0; // 64-bit address space
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system.LMMODE1 = 0; // 64-bit address space
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for (uint32_t i = 0; i < (sizeof (castle_objects)) / (sizeof (castle_objects[0])); i++) {
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if (castle_objects[i]->tag != tag::material)
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continue;
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transfer_texture(&castle_objects[i]->material);
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}
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}
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uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024];
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void main()
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{
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serial::init(0);
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interrupt_init();
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constexpr uint32_t ta_alloc = 0
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| ta_alloc_ctrl::pt_opb::no_list
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| ta_alloc_ctrl::tm_opb::no_list
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| ta_alloc_ctrl::t_opb::no_list
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| ta_alloc_ctrl::om_opb::no_list
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| ta_alloc_ctrl::o_opb::_16x4byte;
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constexpr int render_passes = 1;
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constexpr struct opb_size opb_size[render_passes] = {
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{
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.opaque = 16 * 4,
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.opaque_modifier = 0,
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.translucent = 0,
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.translucent_modifier = 0,
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.punch_through = 0
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}
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};
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holly.SOFTRESET = softreset::pipeline_soft_reset
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| softreset::ta_soft_reset;
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holly.SOFTRESET = 0;
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core_init();
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system.IML6NRM = istnrm::end_of_render_tsp;
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const int framebuffer_width = 640;
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const int framebuffer_height = 480;
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const int tile_width = framebuffer_width / 32;
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const int tile_height = framebuffer_height / 32;
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
region_array_multipass(tile_width,
|
|
tile_height,
|
|
opb_size,
|
|
render_passes,
|
|
texture_memory_alloc.region_array[i].start,
|
|
texture_memory_alloc.object_list[i].start);
|
|
|
|
background_parameter2(texture_memory_alloc.background[i].start,
|
|
0xff202040);
|
|
}
|
|
|
|
int ta = 0;
|
|
int core = 0;
|
|
|
|
ta_parameter_writer writer = ta_parameter_writer(ta_parameter_buf);
|
|
|
|
transfer_textures();
|
|
video_output::set_mode_vga();
|
|
while (1) {
|
|
ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters[ta].start,
|
|
texture_memory_alloc.isp_tsp_parameters[ta].end,
|
|
texture_memory_alloc.object_list[ta].start,
|
|
texture_memory_alloc.object_list[ta].end,
|
|
opb_size[0].total(),
|
|
ta_alloc,
|
|
tile_width,
|
|
tile_height);
|
|
writer.offset = 0;
|
|
transfer_scene(writer);
|
|
ta_polygon_converter_writeback(writer.buf, writer.offset);
|
|
ta_polygon_converter_transfer(writer.buf, writer.offset);
|
|
ta_wait_opaque_list();
|
|
|
|
render_done = 0;
|
|
core_start_render2(texture_memory_alloc.region_array[core].start,
|
|
texture_memory_alloc.isp_tsp_parameters[core].start,
|
|
texture_memory_alloc.background[core].start,
|
|
texture_memory_alloc.framebuffer[core].start,
|
|
framebuffer_width);
|
|
//serial::string("wait render_done");
|
|
while (render_done == 0) {
|
|
asm volatile ("nop");
|
|
};
|
|
|
|
while (!spg_status::vsync(holly.SPG_STATUS));
|
|
holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[ta].start;
|
|
while (spg_status::vsync(holly.SPG_STATUS));
|
|
}
|
|
}
|