dreamcast/model/blender_export.h
2025-05-09 20:16:06 -05:00

24 lines
458 B
C

struct polygon {
int a, b, c, d;
};
struct mesh {
const vec3 * position;
const int position_length;
//const vec3 * normal;
//const int normal_length;
const vec3 * polygon_normal;
const int polygon_normal_length;
const polygon * polygons;
const int polygons_length;
const vec2 ** uv_layers;
const int uv_layers_length;
};
struct object {
const struct mesh * mesh;
const vec3 scale;
const vec4 rotation;
const vec3 location;
};