dreamcast/maple/maple.h
Zack Buhman 855cbba403 maple: write data to a VMU display
This draws a smiley-face bitmap to a VMU display on port 1.
2023-12-11 18:07:05 +08:00

23 lines
672 B
C++

#pragma once
#include <cstdint>
template <typename T>
struct maple_host_command {
uint32_t host_instruction;
uint32_t receive_data_storage_address;
struct bus_data {
uint8_t command_code;
uint8_t destination_ap;
uint8_t source_ap;
uint8_t data_size;
T data_fields;
} bus_data;
};
void maple_init_host_command(uint32_t * buf, uint32_t * receive_address);
void maple_init_device_request(uint32_t * buf, uint32_t * receive_address);
void maple_init_get_condition(uint32_t * buf, uint32_t * receive_address);
void maple_init_block_write(uint32_t * buf, uint32_t * receive_address, uint32_t * data);
void maple_dma_start(uint32_t * command_buf);