This rearranges scene.cpp to a file organization that more closely follows which code is responsible for what area of (hardware) initialization. All TA and CORE register accesses now use the new ta_bits.h and core_bits.h, respectively.
6 lines
97 B
C
6 lines
97 B
C
#pragma once
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void core_init();
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void core_init_texture_memory();
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void core_start_render(int fb);
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