dreamcast/texture/wolf2/wolf2.data.pal.h

6 lines
362 B
C++

#pragma once
#include <cstdint>
extern uint32_t _binary_texture_wolf2_wolf2_data_pal_start __asm("_binary_texture_wolf2_wolf2_data_pal_start");
extern uint32_t _binary_texture_wolf2_wolf2_data_pal_end __asm("_binary_texture_wolf2_wolf2_data_pal_end");
extern uint32_t _binary_texture_wolf2_wolf2_data_pal_size __asm("_binary_texture_wolf2_wolf2_data_pal_size");