This adds a new texture memory allocation header, texture_memory_alloc2.hpp, with two of each memory area. This also adds two new examples, "cube_textured" and "cube_vq" that demonstrate using the new texture_memory_alloc2 to perform CORE rendering, geometry transformation, and tile acceleration concurrently.
56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
#pragma once
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#include <cstdint>
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#define REGION_ARRAY__LAST_REGION (1 << 31)
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#define REGION_ARRAY__Z_CLEAR (1 << 30)
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#define REGION_ARRAY__PRE_SORT (1 << 29)
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#define REGION_ARRAY__FLUSH_ACCUMULATE (1 << 28)
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#define REGION_ARRAY__TILE_Y_POSITION(n) (((n) & 0x3f) << 8)
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#define REGION_ARRAY__TILE_X_POSITION(n) (((n) & 0x3f) << 2)
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#define REGION_ARRAY__LIST_POINTER__EMPTY (1 << 31)
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#define REGION_ARRAY__LIST_POINTER(n) ((n) & 0xfffffc)
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// this is for a "type 2" region array.
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// region header type is specified in FPU_PARAM_CFG
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struct region_array_entry {
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uint32_t tile; /* 3.7.7 page 216 */
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uint32_t opaque_list_pointer;
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uint32_t opaque_modifier_volume_list_pointer;
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uint32_t translucent_list_pointer;
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uint32_t translucent_modifier_volume_list_pointer;
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uint32_t punch_through_list_pointer;
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};
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struct opb_size {
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uint32_t opaque;
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uint32_t opaque_modifier;
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uint32_t translucent;
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uint32_t translucent_modifier;
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uint32_t punch_through;
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uint32_t total() const
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{
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return opaque
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+ opaque_modifier
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+ translucent
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+ translucent_modifier
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+ punch_through;
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}
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};
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void region_array(const uint32_t width, // in tile units (1 tile unit = 32 pixels)
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const uint32_t height); // in tile units (1 tile unit = 32 pixels)
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void region_array2(const uint32_t width, // in tile units (1 tile unit = 32 pixels)
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const uint32_t height, // in tile units (1 tile unit = 32 pixels)
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const struct opb_size& opb_size);
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void region_array_multipass(const uint32_t width, // in tile units (1 tile unit = 32 pixels)
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const uint32_t height, // in tile units (1 tile unit = 32 pixels)
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const struct opb_size * opb_size,
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const uint32_t num_render_passes,
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const uint32_t region_array_start,
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const uint32_t object_list_start);
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