dreamcast/bsp/20kdm2/scripts/models.shader

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models/mapobjects/timlamp/timlamp
{
cull disable
surfaceparm alphashadow
{
map models/mapobjects/timlamp/timlamp.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/mapobjects/gratelamp/gratetorch2b
{
cull disable
{
map models/mapobjects/gratelamp/gratetorch2b.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/mapobjects/wallhead/lion_m
{
{
map models/mapobjects/wallhead/lion_m.tga
blendFunc GL_ONE GL_ZERO
rgbGen vertex
}
{
map textures/sfx/firewalla.tga
blendFunc GL_ONE GL_ONE
tcmod scroll 0.1 1
//rgbGen wave triangle .5 1 0 .4
}
{
map models/mapobjects/wallhead/lion_m.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
}
}