648 lines
20 KiB
C++
648 lines
20 KiB
C++
#include "holly/background.hpp"
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#include "holly/core.hpp"
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#include "holly/core_bits.hpp"
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#include "holly/holly.hpp"
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#include "holly/isp_tsp.hpp"
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#include "holly/region_array.hpp"
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#include "holly/ta_bits.hpp"
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#include "holly/ta_fifo_polygon_converter.hpp"
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#include "holly/ta_global_parameter.hpp"
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#include "holly/ta_parameter.hpp"
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#include "holly/ta_vertex_parameter.hpp"
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#include "holly/texture_memory_alloc3.hpp"
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#include "holly/video_output.hpp"
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#include "systembus.hpp"
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#include "systembus_bits.hpp"
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#include "memorymap.hpp"
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#include "sh7091/sh7091.hpp"
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#include "sh7091/sh7091_bits.hpp"
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#include "sh7091/serial.hpp"
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#include "printf/printf.h"
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#include "q3bsp/q3bsp.h"
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#include "pk/maps/20kdm2.bsp.h"
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#include "math/vec2.hpp"
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#include "math/vec3.hpp"
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#include "math/vec4.hpp"
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#include "math/mat4x4.hpp"
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#include "math/geometry.hpp"
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#include "interrupt.hpp"
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#include "pk/textures/e7/e7walldesign01b.data.h"
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#include "pk/textures/e7/e7steptop2.data.h"
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#include "pk/textures/e7/e7dimfloor.data.h"
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#include "pk/textures/e7/e7brickfloor01.data.h"
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#include "pk/textures/e7/e7bmtrim.data.h"
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#include "pk/textures/e7/e7sbrickfloor.data.h"
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#include "pk/textures/e7/e7brnmetal.data.h"
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#include "pk/textures/e7/e7beam02_red.data.h"
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#include "pk/textures/e7/e7swindow.data.h"
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#include "pk/textures/e7/e7bigwall.data.h"
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#include "pk/textures/e7/e7panelwood.data.h"
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#include "pk/textures/e7/e7beam01.data.h"
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#include "pk/textures/gothic_floor/xstepborder5.data.h"
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#include "pk/textures/liquids/lavahell.data.h"
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#include "pk/textures/e7/e7steptop.data.h"
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#include "pk/textures/gothic_trim/metalblackwave01.data.h"
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#include "pk/textures/stone/pjrock1.data.h"
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#include "pk/models/mapobjects/timlamp/timlamp.data.h"
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#include "pk/textures/sfx/flame2.data.h"
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#include "pk/models/mapobjects/gratelamp/gratetorch2.data.h"
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#include "pk/models/mapobjects/gratelamp/gratetorch2b.data.h"
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#include "pk/texture.h"
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using vec2 = vec<2, float>;
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using vec3 = vec<3, float>;
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using vec4 = vec<4, float>;
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using mat4x4 = mat<4, 4, float>;
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#define _fsrra(n) (1.0f / (__builtin_sqrtf(n)))
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void print_direntries(struct q3bsp_header * header)
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{
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// direntries
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static const char * lump_name[] = {
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"entities",
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"textures",
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"planes",
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"nodes",
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"leafs",
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"leaffaces",
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"leafbrushes",
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"models",
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"brushes",
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"brushsides",
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"vertexes",
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"meshverts",
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"effects",
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"faces",
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"lightmaps",
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"lightvols",
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"visdata",
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};
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for (int i = 0; i < 17; i++) {
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printf("%s offset=%d length=%d\n",
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lump_name[i],
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header->direntries[i].offset,
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header->direntries[i].length);
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}
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}
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void print_header(void * buf)
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{
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q3bsp_header_t * header = reinterpret_cast<q3bsp_header_t *>(buf);
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serial::string("magic: ");
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serial::string((uint8_t *)header->magic, 4);
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serial::character('\n');
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printf("version: %x\n", header->version);
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print_direntries(header);
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}
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void print_textures(void * buf, int length)
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{
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q3bsp_texture_t * texture = reinterpret_cast<q3bsp_texture_t *>(buf);
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int count = length / (sizeof (struct q3bsp_texture));
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for (int i = 0; i < count; i++) {
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printf("texture [%d]\n", i);
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printf(" name=%s\n", texture[i].name);
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printf(" flags=%x\n", texture[i].flags);
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printf(" contents=%x\n", texture[i].contents);
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}
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}
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void print_models(void * buf, int length)
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{
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q3bsp_model_t * model = reinterpret_cast<q3bsp_model_t *>(buf);
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int count = length / (sizeof (struct q3bsp_model));
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for (int i = 0; i < count; i++) {
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printf("model [%d]\n", i);
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printf(" mins={%f, %f, %f}\n", model->mins[0], model->mins[2], model->mins[2]);
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printf(" maxs={%f, %f, %f}\n", model->maxs[0], model->maxs[2], model->maxs[2]);
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printf(" face=%d\n", model->face);
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printf(" n_faces=%d\n", model->n_faces);
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printf(" brush=%d\n", model->brush);
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printf(" n_brushes=%d\n", model->n_brushes);
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}
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}
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void print_faces(void * buf, int length)
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{
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q3bsp_face_t * face = reinterpret_cast<q3bsp_face_t *>(buf);
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int count = length / (sizeof (struct q3bsp_face));
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printf("faces count: %d\n", count);
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for (int i = 0; i < count; i++) {
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printf("face [%d]\n", i);
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printf(" type=%d n_vertexes=%d n_meshverts=%d\n", face[i].type, face[i].n_vertexes, face[i].n_meshverts);
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}
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}
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void debug_print_q3bsp(uint8_t * buf, q3bsp_header_t * header)
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{
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// header
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print_header(buf);
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{
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q3bsp_direntry * e = &header->direntries[LUMP_TEXTURES];
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print_textures(&buf[e->offset], e->length);
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}
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{
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q3bsp_direntry * e = &header->direntries[LUMP_MODELS];
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print_models(&buf[e->offset], e->length);
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}
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{
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q3bsp_direntry * e = &header->direntries[LUMP_FACES];
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print_faces(&buf[e->offset], e->length);
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}
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}
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struct position_normal {
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vec3 position;
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vec3 normal;
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};
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static position_normal vertex_cache[16384];
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static inline vec3 normal_transform(mat4x4& trans, vec3 normal)
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{
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vec4 n = trans * (vec4){normal.x, normal.y, normal.z, 0.f}; // no translation component
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return {n.x, n.y, n.z};
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}
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static inline vec3 screen_transform(vec3 v)
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{
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float dim = 480 / 2.0;
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return {
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v.x / (1.f * v.z) * dim + 640 / 2.0f,
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v.y / (1.f * v.z) * dim + 480 / 2.0f,
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1 / v.z,
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};
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}
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void global_polygon_type_1(ta_parameter_writer& writer,
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uint32_t obj_control_texture,
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uint32_t texture_u_v_size,
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uint32_t texture_control_word)
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{
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const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
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| para_control::list_type::opaque
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| obj_control::col_type::intensity_mode_1
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| obj_control::gouraud
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| obj_control_texture
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;
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const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
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| isp_tsp_instruction_word::culling_mode::no_culling
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;
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const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog
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| tsp_instruction_word::src_alpha_instr::one
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| tsp_instruction_word::dst_alpha_instr::zero
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| tsp_instruction_word::filter_mode::bilinear_filter
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| tsp_instruction_word::texture_shading_instruction::modulate
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| texture_u_v_size
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;
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const float a = 1.0f;
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const float r = 1.0f;
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const float g = 1.0f;
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const float b = 1.0f;
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writer.append<ta_global_parameter::polygon_type_1>() =
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ta_global_parameter::polygon_type_1(parameter_control_word,
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isp_tsp_instruction_word,
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tsp_instruction_word,
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texture_control_word,
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a,
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r,
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g,
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b
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);
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}
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void global_texture(ta_parameter_writer& writer, int ix)
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{
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struct pk_texture * texture = &textures[ix];
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uint32_t texture_u_v_size = tsp_instruction_word::texture_u_size::from_int(texture->width)
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| tsp_instruction_word::texture_v_size::from_int(texture->height)
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;
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uint32_t texture_address = texture_memory_alloc.texture.start + texture->offset * 2;
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uint32_t texture_control_word = texture_control_word::pixel_format::_565
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| texture_control_word::scan_order::non_twiddled
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| texture_control_word::texture_address(texture_address / 8)
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;
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global_polygon_type_1(writer,
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obj_control::texture,
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texture_u_v_size,
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texture_control_word);
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}
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void transform_vertices(uint8_t * buf, int length, mat4x4& trans)
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{
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q3bsp_vertex_t * vert = reinterpret_cast<q3bsp_vertex_t *>(buf);
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int count = length / (sizeof (struct q3bsp_vertex));
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for (int i = 0; i < count; i++) {
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vec3 v = {vert[i].position[0], vert[i].position[1], vert[i].position[2]};
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vec3 n = {vert[i].normal[0], vert[i].normal[1], vert[i].normal[2]};
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//printf("%f %f %f\n", v.x, v.y, v.z);
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vertex_cache[i].position = screen_transform(trans * v);
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vertex_cache[i].normal = normal_transform(trans, n);
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}
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}
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static inline void render_tri_type_2(ta_parameter_writer& writer,
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vec3 ap,
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vec3 bp,
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vec3 cp,
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float ai,
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float bi,
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float ci)
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{
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writer.append<ta_vertex_parameter::polygon_type_2>() =
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ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
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ap.x, ap.y, ap.z,
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ai);
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writer.append<ta_vertex_parameter::polygon_type_2>() =
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ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
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bp.x, bp.y, bp.z,
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bi);
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writer.append<ta_vertex_parameter::polygon_type_2>() =
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ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(true),
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cp.x, cp.y, cp.z,
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ci);
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}
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static inline void render_tri_type_7(ta_parameter_writer& writer,
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vec3 ap,
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vec3 bp,
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vec3 cp,
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vec2 at,
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vec2 bt,
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vec2 ct,
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float ai,
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float bi,
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float ci)
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{
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writer.append<ta_vertex_parameter::polygon_type_7>() =
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ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(false),
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ap.x, ap.y, ap.z,
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at.x, at.y,
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ai,
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0);
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writer.append<ta_vertex_parameter::polygon_type_7>() =
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ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(false),
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bp.x, bp.y, bp.z,
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bt.x, bt.y,
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bi,
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0);
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writer.append<ta_vertex_parameter::polygon_type_7>() =
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ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(true),
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cp.x, cp.y, cp.z,
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ct.x, ct.y,
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ci,
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0);
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}
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static inline float inverse_length(vec3 v)
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{
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float f = dot(v, v);
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return _fsrra(f);
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}
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float light_intensity(vec3 light_vec, vec3 n)
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{
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float n_dot_l = dot(n, light_vec);
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float intensity = 0.4f;
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if (n_dot_l > 0) {
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intensity += 0.5f * n_dot_l * (inverse_length(n) * inverse_length(light_vec));
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if (intensity > 1.0f)
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intensity = 1.0f;
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}
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return intensity;
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}
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void transfer_faces(uint8_t * buf, q3bsp_header_t * header, ta_parameter_writer& writer)
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{
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q3bsp_direntry * ve = &header->direntries[LUMP_VERTEXES];
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q3bsp_direntry * me = &header->direntries[LUMP_MESHVERTS];
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q3bsp_direntry * fe = &header->direntries[LUMP_FACES];
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q3bsp_vertex_t * vert = reinterpret_cast<q3bsp_vertex_t *>(&buf[ve->offset]);
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q3bsp_meshvert_t * meshvert = reinterpret_cast<q3bsp_meshvert_t *>(&buf[me->offset]);
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q3bsp_face_t * face = reinterpret_cast<q3bsp_face_t *>(&buf[fe->offset]);
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int face_count = fe->length / (sizeof (struct q3bsp_face));
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const vec3 light_vec = {20, 20, 20};
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int textures_length = (sizeof (textures)) / (sizeof (textures[0]));
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int last_texture = -1;
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for (int i = 0; i < face_count; i++) {
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int meshvert_ix = face[i].meshvert;
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q3bsp_meshvert_t * mv = &meshvert[meshvert_ix];
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int triangles = face[i].n_meshverts / 3;
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bool has_texture = 1 &&
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(face[i].texture >= 0) &&
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(face[i].texture < textures_length) &&
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(textures[face[i].texture].size != 0);
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if (face[i].texture != last_texture) {
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last_texture = face[i].texture;
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if (has_texture) {
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global_texture(writer, face[i].texture);
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} else {
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global_polygon_type_1(writer, 0, 0, 0);
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}
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}
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for (int j = 0; j < triangles; j++) {
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int aix = mv[j * 3 + 0].offset + face[i].vertex;
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int bix = mv[j * 3 + 1].offset + face[i].vertex;
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int cix = mv[j * 3 + 2].offset + face[i].vertex;
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vec3 ap = vertex_cache[aix].position;
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vec3 bp = vertex_cache[bix].position;
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vec3 cp = vertex_cache[cix].position;
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if (ap.z < 0 || bp.z < 0 || cp.z < 0) {
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continue;
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}
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vec3 n = vertex_cache[aix].normal;
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float li = light_intensity(light_vec, n);
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/*
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printf("{%f %f %f} {%f %f %f} {%f %f %f}\n",
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ap.x, ap.y, ap.z,
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bp.x, bp.y, bp.z,
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cp.x, cp.y, cp.z);
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*/
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if (has_texture) {
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float v_mul = textures[face[i].texture].v_mul;
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vec2 at = {vert[aix].texcoord[0], vert[aix].texcoord[1] * v_mul};
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vec2 bt = {vert[bix].texcoord[0], vert[bix].texcoord[1] * v_mul};
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vec2 ct = {vert[cix].texcoord[0], vert[cix].texcoord[1] * v_mul};
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//printf("{%f %f} {%f %f} {%f %f}\n", at.x, at.y, bt.x, bt.y, ct.x, ct.y);
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render_tri_type_7(writer,
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ap,
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bp,
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cp,
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at,
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bt,
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ct,
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li,
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li,
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li);
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} else {
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render_tri_type_2(writer,
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ap,
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bp,
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cp,
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li,
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li,
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li);
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}
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}
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}
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}
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void transfer_scene(ta_parameter_writer& writer, const mat4x4& screen_trans)
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{
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uint8_t * buf = reinterpret_cast<uint8_t *>(&_binary_pk_maps_20kdm2_bsp_start);
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q3bsp_header_t * header = reinterpret_cast<q3bsp_header_t *>(buf);
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//debug_print_q3bsp(buf, header);
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//while(1);
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mat4x4 trans = screen_trans;
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q3bsp_direntry * ve = &header->direntries[LUMP_VERTEXES];
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transform_vertices(&buf[ve->offset], ve->length, trans);
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transfer_faces(buf, header, writer);
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writer.append<ta_global_parameter::end_of_list>() =
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ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
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}
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uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024];
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constexpr inline mat4x4 rotate_x(float t)
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{
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mat4x4 r = {
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1, 0, 0, 0,
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0, cos(t), -sin(t), 0,
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0, sin(t), cos(t), 0,
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0, 0, 0, 1,
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};
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return r;
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}
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constexpr inline mat4x4 rotate_y(float t)
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{
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mat4x4 r = {
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cos(t), 0, sin(t), 0,
|
|
0, 1, 0, 0,
|
|
-sin(t), 0, cos(t), 0,
|
|
0, 0, 0, 1,
|
|
};
|
|
return r;
|
|
}
|
|
|
|
constexpr inline mat4x4 rotate_z(float t)
|
|
{
|
|
mat4x4 r = {
|
|
cos(t), -sin(t), 0, 0,
|
|
sin(t), cos(t), 0, 0,
|
|
0, 0, 1, 0,
|
|
0, 0, 0, 1,
|
|
};
|
|
return r;
|
|
}
|
|
|
|
void transfer_ta_fifo_texture_memory_32byte(void * dst, void * src, int length)
|
|
{
|
|
uint32_t out_addr = (uint32_t)dst;
|
|
sh7091.CCN.QACR0 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
|
|
sh7091.CCN.QACR1 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
|
|
|
|
volatile uint32_t * base = &store_queue[(out_addr & 0x03ffffc0) / 4];
|
|
uint32_t * src32 = reinterpret_cast<uint32_t *>(src);
|
|
|
|
length = (length + 31) & ~31; // round up to nearest multiple of 32
|
|
while (length > 0) {
|
|
base[0] = src32[0];
|
|
base[1] = src32[1];
|
|
base[2] = src32[2];
|
|
base[3] = src32[3];
|
|
base[4] = src32[4];
|
|
base[5] = src32[5];
|
|
base[6] = src32[6];
|
|
base[7] = src32[7];
|
|
asm volatile ("pref @%0"
|
|
: // output
|
|
: "r" (&base[0]) // input
|
|
: "memory");
|
|
length -= 32;
|
|
base += 8;
|
|
src32 += 8;
|
|
}
|
|
}
|
|
|
|
void transfer_textures()
|
|
{
|
|
system.LMMODE0 = 0; // 64-bit address space
|
|
system.LMMODE1 = 0; // 64-bit address space
|
|
|
|
int textures_length = (sizeof (textures)) / (sizeof (textures[0]));
|
|
for (int i = 0; i < textures_length; i++) {
|
|
uint32_t offset = texture_memory_alloc.texture.start + textures[i].offset * 2;
|
|
void * dst = reinterpret_cast<void *>(&ta_fifo_texture_memory[offset / 4]);
|
|
void * src = textures[i].start;
|
|
uint32_t size = textures[i].size;
|
|
transfer_ta_fifo_texture_memory_32byte(dst, src, size);
|
|
}
|
|
}
|
|
|
|
int main()
|
|
{
|
|
serial::init(0);
|
|
|
|
interrupt_init();
|
|
transfer_textures();
|
|
|
|
constexpr uint32_t ta_alloc = 0
|
|
| ta_alloc_ctrl::pt_opb::no_list
|
|
| ta_alloc_ctrl::tm_opb::no_list
|
|
| ta_alloc_ctrl::t_opb::no_list
|
|
| ta_alloc_ctrl::om_opb::no_list
|
|
| ta_alloc_ctrl::o_opb::_16x4byte;
|
|
|
|
constexpr int ta_cont_count = 1;
|
|
constexpr struct opb_size opb_size[ta_cont_count] = {
|
|
{
|
|
.opaque = 16 * 4,
|
|
.opaque_modifier = 0,
|
|
.translucent = 0,
|
|
.translucent_modifier = 0,
|
|
.punch_through = 0
|
|
}
|
|
};
|
|
|
|
holly.SOFTRESET = softreset::pipeline_soft_reset
|
|
| softreset::ta_soft_reset;
|
|
holly.SOFTRESET = 0;
|
|
|
|
core_init();
|
|
|
|
system.IML6NRM = istnrm::end_of_render_tsp;
|
|
|
|
const int framebuffer_width = 640;
|
|
const int framebuffer_height = 480;
|
|
const int tile_width = framebuffer_width / 32;
|
|
const int tile_height = framebuffer_height / 32;
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
region_array_multipass(tile_width,
|
|
tile_height,
|
|
opb_size,
|
|
ta_cont_count,
|
|
texture_memory_alloc.region_array[i].start,
|
|
texture_memory_alloc.object_list[i].start);
|
|
|
|
background_parameter2(texture_memory_alloc.background[i].start,
|
|
0xff202040);
|
|
}
|
|
|
|
ta_parameter_writer writer = ta_parameter_writer(ta_parameter_buf);
|
|
|
|
video_output::set_mode_vga();
|
|
|
|
int ta = 0;
|
|
int core = 0;
|
|
|
|
mat4x4 screen_trans = {
|
|
1, 0, 0, -1000,
|
|
0, 1, 0, -1000,
|
|
0, 0, 1, 1000,
|
|
0, 0, 0, 1,
|
|
};
|
|
|
|
mat4x4 ztrans = {
|
|
1, 0, 0, -1,
|
|
0, 1, 0, -1,
|
|
0, 0, 1, 1,
|
|
0, 0, 0, 1,
|
|
};
|
|
|
|
while (1) {
|
|
//screen_trans = ztrans * screen_trans;
|
|
screen_trans = rotate_z(0.01) * screen_trans;
|
|
|
|
ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters[ta].start,
|
|
texture_memory_alloc.isp_tsp_parameters[ta].end,
|
|
texture_memory_alloc.object_list[ta].start,
|
|
texture_memory_alloc.object_list[ta].end,
|
|
opb_size[0].total(),
|
|
ta_alloc,
|
|
tile_width,
|
|
tile_height);
|
|
|
|
writer.offset = 0;
|
|
transfer_scene(writer, screen_trans);
|
|
ta_polygon_converter_writeback(writer.buf, writer.offset);
|
|
ta_polygon_converter_transfer(writer.buf, writer.offset);
|
|
ta_wait_opaque_list();
|
|
|
|
render_done = 0;
|
|
core_start_render2(texture_memory_alloc.region_array[core].start,
|
|
texture_memory_alloc.isp_tsp_parameters[core].start,
|
|
texture_memory_alloc.background[core].start,
|
|
texture_memory_alloc.framebuffer[core].start,
|
|
framebuffer_width);
|
|
while (render_done == 0) {
|
|
asm volatile ("nop");
|
|
};
|
|
|
|
while (spg_status::vsync(holly.SPG_STATUS));
|
|
while (!spg_status::vsync(holly.SPG_STATUS));
|
|
holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[ta].start;
|
|
}
|
|
}
|