82 lines
2.5 KiB
Plaintext
82 lines
2.5 KiB
Plaintext
* Map and General Information *
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Information
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Title : Midnight
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Date : 31st Dec 02
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PK3 file : map-katdm3.pk3
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Filename : katdm3.bsp
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Author : Ken 'kat' Beyer
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Email Address : cpdt@telinco.co.uk (subject 'maps')
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Website : http://www.quake3bits.co.uk
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Forum : http://www.cpdt.com/forum
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Description :
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:
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Additional Credits
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: ID Software for allowing us to do what we do to the game!
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: Map testers - EMSIPE, QkennyQ, Eskimo Roll
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: guys @ Q3W-LE (not in order of appearence..!)
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: ButterB, Unitool, Castle, wviperw, arshishb, krekits, (not forgetting...) pjw, cavefish, rrroooaaarrr, Whiskey7, Muttly, and anybody else I've fogotten to mention...!
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: torch model by ken 'kat' beyer
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: 'Oak' Trees by GrimReaper
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: ....anybody else I've forgotten to mention..!
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================================================================
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Play Information
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Game type : Undecided as of now..!
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Players : 4 players (recommended)
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Bots : Yes. (aas included - 'optimized')
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Weapons : RocketLauncher, PlasmaGun, ShotGun, Granade Launcher
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Power Ups : Quad, Invisibility, Mega Health
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Remove the previous beta if you installed it. Unzip the the zip file 'map-katdm3.zip' into your quake3/baseq3 directory or copy/paste/move 'map-katdm5.pk3' from WinZip into the baseq3 folder.
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Start Quake3Arena or Team Arena, click 'Skermish/Start Server' and either select 'katdm5' from your map list or press 'tilde' (USA) or the key above the 'tab' key (UK) to enter the console and type:
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"/map katdm3"
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================================================================
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Construction
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Base : nothing
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Editor(s) used : GTKRadiant 1.1TAbeta, GTK 1.1.1 (BobsToolz), Q3ME (front end compiler)
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Known Bugs : Haven't discovered any yet but let me know if you do..!
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Build Time : well over 12 months
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Textures used : Custom
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Sound : n/a
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Compile machine
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: Athlon 1.2
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: 768megs RAM, Gforce2 MX 32MB
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q3map compile Time
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: TOTAL - 1hr mins
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Brushes :
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Entities :
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===============================================================
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Distribution / Copyright / Permissions
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Feel free to distribute the files AS IS. All I ask is you give credit where it's due! Do not edit this text file under pain of a good spanking..!.
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Copyright � 2002 Ken Beyer (cpdt@telinco.co.uk - subject 'maps')
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Quake III Arena is a registered trademark of id Software, Inc. |