dreamcast/bsp/baseq3/textures/gothic_wall/streetbricks10.data.h

16 lines
572 B
C

#pragma once
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
extern uint32_t _binary_bsp_baseq3_textures_gothic_wall_streetbricks10_data_start __asm("_binary_bsp_baseq3_textures_gothic_wall_streetbricks10_data_start");
extern uint32_t _binary_bsp_baseq3_textures_gothic_wall_streetbricks10_data_end __asm("_binary_bsp_baseq3_textures_gothic_wall_streetbricks10_data_end");
extern uint32_t _binary_bsp_baseq3_textures_gothic_wall_streetbricks10_data_size __asm("_binary_bsp_baseq3_textures_gothic_wall_streetbricks10_data_size");
#ifdef __cplusplus
}
#endif