dreamcast/model/speck/material.h

32 lines
640 B
C

#pragma once
#include <stdint.h>
#include "model/material.h"
enum material {
speck_matSpeck,
speck_white
};
const struct material_descriptor speck_material[] = {
[speck_matSpeck] = {
.pixel = {
.start = (uint8_t *)&_binary_model_speck_speck_data_start,
.size = (int)&_binary_model_speck_speck_data_size,
.vram_offset = 0,
.width = 256,
.height = 256,
},
},
[speck_white] = {
.pixel = {
.start = (uint8_t *)&_binary_model_speck_white_data_start,
.size = (int)&_binary_model_speck_white_data_size,
.vram_offset = 0,
.width = 8,
.height = 8,
},
},
};