There are still texture sampling issues that I don't understand. Until I properly understand this, using (bitmap) fonts that have power-of-two dimensions seem to produce "acceptable but incorrect" results.
8 lines
322 B
C++
8 lines
322 B
C++
#pragma once
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#include <cstdint>
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extern uint32_t _binary_europc_mono_9x14_data_start __asm("_binary_europc_mono_9x14_data_start");
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extern uint32_t _binary_europc_mono_9x14_data_end __asm("_binary_europc_mono_9x14_data_end");
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extern uint32_t _binary_europc_mono_9x14_data_size __asm("_binary_europc_mono_9x14_data_size");
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