dreamcast/example/macaw_cube.cpp
Zack Buhman 5c2b45b70d example: refresh
All examples work again, except macaw_multipass--this never worked
entirely, so I'm not worried about fixing it at the moment.
2023-12-17 22:45:52 +08:00

192 lines
5.0 KiB
C++

#include <cstdint>
#include "align.hpp"
#include "vga.hpp"
#include "holly.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_bits.hpp"
#include "holly/region_array.hpp"
#include "holly/background.hpp"
#include "holly/texture_memory_alloc.hpp"
#include "memorymap.hpp"
#include "serial.hpp"
#include "macaw.hpp"
struct vertex {
float x;
float y;
float z;
float u;
float v;
};
vertex cube_faces[][4] = {
{ // front
{ -1.0f, -1.0f, 1.0f, 0.f, 0.f},
{ -1.0f, 1.0f, 1.0f, 0.f, 1.f},
{ 1.0f, -1.0f, 1.0f, 1.f, 0.f},
{ 1.0f, 1.0f, 1.0f, 1.f, 1.f},
},
{ // back
{ -1.0f, -1.0f, -1.0f, 1.f, 0.f},
{ -1.0f, 1.0f, -1.0f, 1.f, 1.f},
{ 1.0f, -1.0f, -1.0f, 0.f, 0.f},
{ 1.0f, 1.0f, -1.0f, 0.f, 1.f},
},
{ // right side
{ 1.0f, -1.0f, 1.0f, 0.f, 0.f},
{ 1.0f, 1.0f, 1.0f, 0.f, 1.f},
{ 1.0f, -1.0f, -1.0f, 1.f, 0.f},
{ 1.0f, 1.0f, -1.0f, 1.f, 1.f},
},
{ // left side
{ -1.0f, -1.0f, 1.0f, 1.f, 0.f},
{ -1.0f, 1.0f, 1.0f, 1.f, 1.f},
{ -1.0f, -1.0f, -1.0f, 0.f, 0.f},
{ -1.0f, 1.0f, -1.0f, 0.f, 1.f},
},
};
constexpr uint32_t num_faces = (sizeof (cube_faces)) / (sizeof (cube_faces[0]));
constexpr uint32_t color = 0xffff00ff;
static float theta = 0;
constexpr float half_degree = 0.01745329f / 2.f;
void transform(ta_parameter_writer& parameter,
const vertex * strip_vertices,
const uint32_t strip_length)
{
uint32_t texture_address = (offsetof (struct texture_memory_alloc, texture));
parameter.append<global_polygon_type_0>() = global_polygon_type_0(texture_address);
for (uint32_t i = 0; i < strip_length; i++) {
bool end_of_strip = i == strip_length - 1;
float x = strip_vertices[i].x;
float y = strip_vertices[i].y;
float z = strip_vertices[i].z;
float t;
t = y * __builtin_cosf(theta) - z * __builtin_sinf(theta);
z = y * __builtin_sinf(theta) + z * __builtin_cosf(theta);
y = t;
float theta2 = 3.14 * __builtin_sinf(theta / 2);
t = x * __builtin_cosf(theta2) - z * __builtin_sinf(theta2);
z = x * __builtin_sinf(theta2) + z * __builtin_cosf(theta2);
x = t;
z += 3;
// perspective
x = x / z;
y = y / z;
x *= 240.f;
y *= 240.f;
x += 320.f;
y += 240.f;
z = 1 / z;
parameter.append<vertex_polygon_type_3>() =
vertex_polygon_type_3(x, y, z,
strip_vertices[i].u,
strip_vertices[i].v,
color,
end_of_strip);
}
}
void init_texture_memory(const struct opb_size& opb_size)
{
volatile texture_memory_alloc * mem = reinterpret_cast<volatile texture_memory_alloc *>(texture_memory);
background_parameter(mem->background);
region_array2(mem->region_array,
(offsetof (struct texture_memory_alloc, object_list)),
640 / 32, // width
480 / 32, // height
opb_size
);
}
void copy_macaw_texture()
{
auto src = reinterpret_cast<const uint8_t *>(&_binary_macaw_data_start);
auto size = reinterpret_cast<const uint32_t>(&_binary_macaw_data_size);
auto mem = reinterpret_cast<texture_memory_alloc *>(0xa400'0000);
for (uint32_t px = 0; px < size / 3; px++) {
uint8_t r = src[px * 3 + 0];
uint8_t g = src[px * 3 + 1];
uint8_t b = src[px * 3 + 2];
uint16_t rgb565 = ((r / 8) << 11) | ((g / 4) << 5) | ((b / 8) << 0);
mem->texture[px] = rgb565;
}
}
uint32_t _ta_parameter_buf[((32 * (5 * 6 + 1)) + 32) / 4];
void main()
{
vga();
copy_macaw_texture();
// The address of `ta_parameter_buf` must be a multiple of 32 bytes.
// This is mandatory for ch2-dma to the ta fifo polygon converter.
uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf);
constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::no_list
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::_16x4byte;
constexpr struct opb_size opb_size = { .opaque = 16 * 4
, .opaque_modifier = 0
, .translucent = 0
, .translucent_modifier = 0
, .punch_through = 0
};
constexpr uint32_t tiles = (640 / 32) * (320 / 32);
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
init_texture_memory(opb_size);
uint32_t frame_ix = 0;
constexpr uint32_t num_frames = 1;
while (1) {
ta_polygon_converter_init(opb_size.total() * tiles, ta_alloc);
auto parameter = ta_parameter_writer(ta_parameter_buf);
for (uint32_t i = 0; i < num_faces; i++) {
transform(parameter, cube_faces[i], 4);
}
parameter.append<global_end_of_list>() = global_end_of_list();
ta_polygon_converter_transfer(ta_parameter_buf, parameter.offset);
ta_wait_opaque_list();
core_start_render(frame_ix, num_frames);
v_sync_in();
core_wait_end_of_render_video(frame_ix, num_frames);
theta += half_degree;
frame_ix += 1;
}
}