dreamcast/md5/md5anim.h
2025-05-13 00:52:03 -05:00

30 lines
454 B
C

#pragma once
struct md5_anim_hierarchy {
const char * name;
int parent_index;
int flags;
int start_index;
};
struct md5_anim_bounds {
vec3 min;
vec3 max;
};
struct md5_anim_base_frame {
vec3 pos;
vec4 orient;
};
struct md5_anim {
int num_frames;
int num_joints;
int frame_rate;
int num_animated_components;
md5_anim_hierarchy * hierarchy;
md5_anim_bounds * bounds;
md5_anim_base_frame * base_frame;
float ** frame;
};