dreamcast/font/font_bitmap.hpp
Zack Buhman f400fe6412 example: suzanne_profile: incomplete
This has turned in to an experiment related to texture sampling behavior on the
Dreamcast.
2024-02-02 08:18:18 +08:00

30 lines
811 B
C++

#pragma once
#include <cstdint>
#include "../holly/ta_parameter.hpp"
namespace font_bitmap {
void inflate(const uint32_t pitch,
const uint32_t width,
const uint32_t height,
const uint32_t texture_width,
const uint32_t texture_height,
const uint8_t * src);
void palette_data();
void transform_string(ta_parameter_writer& parameter,
const uint32_t texture_width,
const uint32_t texture_height,
const uint32_t glyph_width,
const uint32_t glyph_height,
const int32_t position_x,
const int32_t position_y,
const char * s,
const uint32_t len
);
}