dreamcast/example/viewing_system.cpp
Zack Buhman 511d99563d maple_bus_commands: zero-sized structs should be zero sized
From the GCC manual.

> GCC permits a C structure to have no members:

struct empty {
};

> The structure has size zero. In C++, empty structures are part of the
> language. G++ treats empty structures as if they had a single member of type
> char.

I was not aware of the different behavior in C++.

This fixes every maple example--most were broken for multiple reasons, including
this one.

This also enables SH4 caching. This includes linking code/data into the P1
area (previously this was not the case).

The maple examples (which indeed involve much use of DMA) require much work to
successfully work with the operand and copyback caches. The vibration example
currently is the most complete, though I should consider more on how I want to
structure maple response operand cache invalidation more generally.
2024-02-02 22:05:10 +08:00

226 lines
6.6 KiB
C++

#include <cstdint>
#include "align.hpp"
#include "vga.hpp"
#include "holly/texture_memory_alloc.hpp"
#include "holly/holly.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_global_parameter.hpp"
#include "holly/ta_vertex_parameter.hpp"
#include "holly/ta_bits.hpp"
#include "holly/region_array.hpp"
#include "holly/background.hpp"
#include "holly/isp_tsp.hpp"
#include "memorymap.hpp"
#include "geometry/geometry.hpp"
#include "geometry/suzanne2.hpp"
#include "geometry/plane2.hpp"
#include "viewing_system/view_space.hpp"
#include "viewing_system/screen_space.hpp"
uint32_t _ta_parameter_buf[((32 * 8192) + 32) / 4];
struct viewer {
vec3 position;
vec3 orientation;
float azimuth;
float colatitude;
};
void ta_upload(ta_parameter_writer& parameter,
const position__color * vertices,
const face_vtn * faces,
const uint32_t num_faces,
const mat4x4 world_transform,
const mat4x4 screen_transform
)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| para_control::list_type::opaque
| obj_control::col_type::floating_color
| obj_control::gouraud;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
| isp_tsp_instruction_word::culling_mode::no_culling;
const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::fog_control::no_fog;
for (uint32_t face_ix = 0; face_ix < num_faces; face_ix++) {
parameter.append<ta_global_parameter::polygon_type_0>() =
ta_global_parameter::polygon_type_0(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
0, // texture_control_word
0, // data_size_for_sort_dma
0 // next_address_for_sort_dma
);
auto& face = faces[face_ix];
constexpr uint32_t strip_length = 3;
mat4x4 transform = screen_transform * world_transform;
for (uint32_t i = 0; i < strip_length; i++) {
const uint32_t vertex_ix = face[i].vertex;
auto& position = vertices[vertex_ix].position;
auto& color = vertices[vertex_ix].color;
vec4 vertex = { position.x,
position.y,
position.z,
1.0f };
// in three-dimensional screen space
vec4 v = transform * vertex;
float x = v.x / v.w;
float y = -v.y / v.w;
float z = v.w / v.z;
x = x * 240.f + 320.f;
y = y * 240.f + 240.f;
// perspective divide
bool end_of_strip = i == strip_length - 1;
parameter.append<ta_vertex_parameter::polygon_type_1>() =
ta_vertex_parameter::polygon_type_1(polygon_vertex_parameter_control_word(end_of_strip),
x,
y,
z,
1.0f, // alpha
color.r, // red
color.g, // green
color.b // blue
);
}
}
}
void init_texture_memory(const struct opb_size& opb_size)
{
auto mem = reinterpret_cast<volatile texture_memory_alloc *>(texture_memory32);
background_parameter(mem->background, 0xff220000);
holly.VO_BORDER_COL = 0x00220000;
region_array2(mem->region_array,
(offsetof (struct texture_memory_alloc, object_list)),
640 / 32, // width
480 / 32, // height
opb_size
);
}
void main()
{
vga();
// The address of `ta_parameter_buf` must be a multiple of 32 bytes.
// This is mandatory for ch2-dma to the ta fifo polygon converter.
uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf);
constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::no_list
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::_16x4byte;
constexpr struct opb_size opb_size = { .opaque = 16 * 4
, .opaque_modifier = 0
, .translucent = 0
, .translucent_modifier = 0
, .punch_through = 0
};
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
init_texture_memory(opb_size);
float delta = 0;
uint32_t frame_ix = 0;
constexpr uint32_t num_frames = 1;
while (true) {
viewer viewer {
.position = {0.f, -1.f, -2.f},
.orientation = {0.f, -1.f, 0.f}, // approximate "up" orientation
.azimuth = 0,
.colatitude = pi / 4.f * sin(delta) * 0.9f,
};
const vec3 plane_normal = view_space::viewing_direction(viewer.azimuth, viewer.colatitude);
const vec3 up_vector = view_space::project_vector_to_plane(plane_normal, viewer.orientation);
const mat4x4 view_space_transform = view_space::transformation_matrix(viewer.position, plane_normal, up_vector);
const mat4x4 perspective_transform = screen_space::transformation_matrix(1.f, // the z-coordinate of the view window
100.f, // the z-coordinate of the far clip plane
1.f // the dimension of the square view window
);
const mat4x4 screen_transform = perspective_transform * view_space_transform;
ta_polygon_converter_init(opb_size.total(),
ta_alloc,
640 / 32,
480 / 32);
auto parameter = ta_parameter_writer(ta_parameter_buf);
{
constexpr mat4x4 world_transform = { 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 3.f,
0.f, 0.f, 0.f, 1.f };
ta_upload(parameter,
suzanne::vertices,
suzanne::faces,
suzanne::num_faces,
world_transform,
screen_transform
);
}
{
constexpr mat4x4 world_transform = { 0.1f, 0.f, 0.f, 0.f,
0.f, 0.1f, 0.f, 1.2f,
0.f, 0.f, 0.1f, 3.f,
0.f, 0.f, 0.f, 1.f };
ta_upload(parameter,
plane::vertices,
plane::faces,
plane::num_faces,
world_transform,
screen_transform
);
}
// end of opaque list
parameter.append<ta_global_parameter::end_of_list>() = ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
ta_polygon_converter_transfer(ta_parameter_buf, parameter.offset);
ta_wait_opaque_list();
core_start_render(frame_ix, num_frames);
core_wait_end_of_render_video();
while (!spg_status::vsync(holly.SPG_STATUS));
core_flip(frame_ix, num_frames);
while (spg_status::vsync(holly.SPG_STATUS));
frame_ix += 1;
delta += pi * 2 / 360;
}
}