dreamcast/example/heart.cpp
Zack Buhman 511d99563d maple_bus_commands: zero-sized structs should be zero sized
From the GCC manual.

> GCC permits a C structure to have no members:

struct empty {
};

> The structure has size zero. In C++, empty structures are part of the
> language. G++ treats empty structures as if they had a single member of type
> char.

I was not aware of the different behavior in C++.

This fixes every maple example--most were broken for multiple reasons, including
this one.

This also enables SH4 caching. This includes linking code/data into the P1
area (previously this was not the case).

The maple examples (which indeed involve much use of DMA) require much work to
successfully work with the operand and copyback caches. The vibration example
currently is the most complete, though I should consider more on how I want to
structure maple response operand cache invalidation more generally.
2024-02-02 22:05:10 +08:00

336 lines
8.6 KiB
C++

#include <cstdint>
#include "align.hpp"
#include "vga.hpp"
#include "holly/texture_memory_alloc.hpp"
#include "holly/holly.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_global_parameter.hpp"
#include "holly/ta_vertex_parameter.hpp"
#include "holly/ta_bits.hpp"
#include "holly/region_array.hpp"
#include "holly/background.hpp"
#include "holly/isp_tsp.hpp"
#include "memorymap.hpp"
#include "geometry/heart.hpp"
#include "math/vec3.hpp"
#include "math/vec4.hpp"
#include "math/mat4x4.hpp"
using mat4x4 = mat<4, 4, float>;
constexpr float pi = 3.141592653589793;
struct rotation_weights {
float drx;
float dry;
float drz;
};
// randomly generated numbers
constexpr rotation_weights weights[16] = {
{-0.8154296875, 0.8583984375, -0.498046875},
{0.322265625, 0.6796875, 0.3251953125},
{-0.2626953125, -0.7744140625, 0.37109375},
{0.5830078125, 0.42578125, 0.5546875},
{0.9140625, 0.7568359375, -0.037109375},
{0.8974609375, 0.103515625, -0.2666015625},
{0.8427734375, -0.4091796875, -0.365234375},
{0.162109375, -0.603515625, 0.4248046875},
{-0.47265625, -0.73828125, -0.4912109375},
{-0.921875, 0.4609375, 0.2216796875},
{0.400390625, -0.5634765625, -0.3232421875},
{0.896484375, 0.26953125, -0.951171875},
{0.541015625, 0.90625, 0.640625},
{0.5927734375, -0.361328125, 0.21875},
{-0.9267578125, -0.9423828125, 0.4580078125},
{0.16796875, 0.3662109375, 0.603515625},
};
// randomly generated numbers
float lighting_weights[16] = {
0.7314453125,
0.44921875,
0.259765625,
0.3232421875,
0.1015625,
0.2529296875,
0.8662109375,
0.5439453125,
0.1337890625,
0.041015625,
0.6298828125,
0.30859375,
0.517578125,
0.6259765625,
0.283203125,
0.982421875,
};
struct model_transform {
float x;
float y;
float z;
float rx;
float ry;
float rz;
model_transform()
: x(0.f)
, y(0.f)
, z(0.f)
, rx(0.f)
, ry(0.f)
, rz(0.f)
{ }
};
struct model_transform models[] = {
};
inline mat4x4 rotate_x(float t)
{
return mat4x4(1.f, 0.f, 0.f, 0.f,
0.f, cos(t), -sin(t), 0.f,
0.f, sin(t), cos(t), 0.f,
0.f, 0.f, 0.f, 1.f
);
}
inline mat4x4 rotate_y(float t)
{
return mat4x4( cos(t), 0.f, sin(t), 0.f,
0.f, 1.f, 0.f, 0.f,
-sin(t), 0.f, cos(t), 0.f,
0.f, 0.f, 0.f, 1.f
);
}
inline mat4x4 rotate_z(float t)
{
return mat4x4(cos(t), -sin(t), 0.f, 0.f,
sin(t), cos(t), 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 1.f
);
}
inline mat4x4 translate(float x, float y, float z)
{
return mat4x4(1.f, 0.f, 0.f, x,
0.f, 1.f, 0.f, y,
0.f, 0.f, 1.f, z,
0.f, 0.f, 0.f, 1.f
);
}
vec3 _transform(const vec4& point)
{
float x = point.x;
float y = point.y;
float z = point.z;
// camera transform
z += 4;
// perspective
x = x / z;
y = y / z;
// screen space transform
x *= 240.f;
y *= 240.f;
x += 320.f;
y += 240.f;
z = 1 / z;
return {x, y, z};
}
void transform_model(ta_parameter_writer& parameter,
const position__color * vertices,
const vec3 * normals,
const face_vn * faces,
const uint32_t num_faces,
const model_transform& mt,
const float lighting_weight)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| para_control::list_type::opaque
| obj_control::col_type::floating_color
| obj_control::gouraud;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
| isp_tsp_instruction_word::culling_mode::no_culling;
const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::fog_control::no_fog;
const mat4x4 mat = translate(mt.x, mt.y, mt.z) * rotate_z(mt.rz) * rotate_y(mt.ry) * rotate_x(mt.rx);
constexpr uint32_t strip_length = 3;
for (uint32_t face_ix = 0; face_ix < num_faces; face_ix++) {
parameter.append<ta_global_parameter::polygon_type_0>() =
ta_global_parameter::polygon_type_0(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
0, // texture_control_word
0, // data_size_for_sort_dma
0 // next_address_for_sort_dma
);
auto& face = faces[face_ix];
for (uint32_t i = 0; i < strip_length; i++) {
// world transform
uint32_t vertex_ix = face[i].vertex;
auto& vertex = vertices[vertex_ix].position;
auto& color = vertices[vertex_ix].color;
auto point = mat * vec4(vertex);
uint32_t normal_ix = face[i].normal;
auto& normal = normals[normal_ix];
auto n = mat * vec4(normal);
vec4 light = {0.f, 0.f, 40.f, 1.f};
auto l = light - point;
auto n_dot_l = dot(n, l);
vec3 c(0.f, 0.f, 0.f);
c.r += color.r * 0.1;
c.g += color.g * 0.1;
c.b += color.b * 0.1;
if (n_dot_l > 0) {
float intensity = n_dot_l / (length(n) * length(l));
c.r += color.r * intensity * lighting_weight;
c.g += color.g * intensity * lighting_weight;
c.b += color.b * intensity * lighting_weight;
}
auto screen = _transform(point);
bool end_of_strip = i == strip_length - 1;
parameter.append<ta_vertex_parameter::polygon_type_1>() =
ta_vertex_parameter::polygon_type_1(polygon_vertex_parameter_control_word(end_of_strip),
screen.x,
screen.y,
screen.z,
1.0f, // alpha
c.r, // red
c.g, // green
c.b // blue
);
}
}
}
void init_texture_memory(const struct opb_size& opb_size)
{
auto mem = reinterpret_cast<volatile texture_memory_alloc *>(texture_memory32);
background_parameter(mem->background, 0xff220000);
holly.VO_BORDER_COL = 0x00220000;
region_array2(mem->region_array,
(offsetof (struct texture_memory_alloc, object_list)),
640 / 32, // width
480 / 32, // height
opb_size
);
}
uint32_t _ta_parameter_buf[((32 * 8192) + 32) / 4];
void main()
{
vga();
// The address of `ta_parameter_buf` must be a multiple of 32 bytes.
// This is mandatory for ch2-dma to the ta fifo polygon converter.
uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf);
constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::no_list
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::_16x4byte;
constexpr struct opb_size opb_size = { .opaque = 16 * 4
, .opaque_modifier = 0
, .translucent = 0
, .translucent_modifier = 0
, .punch_through = 0
};
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
init_texture_memory(opb_size);
uint32_t frame_ix = 0;
constexpr uint32_t num_frames = 1;
float theta = 0;
model_transform mt[16] = {};
for (int x = 0; x < 4; x++) {
for (int y = 0; y < 4; y++) {
int ix = y * 4 + x;
mt[ix].x = -8.f + 5.f * static_cast<float>(x);
mt[ix].y = -7.5f + 5.f * static_cast<float>(y);
mt[ix].z = 6.f;
mt[ix].rx = (-8.f + static_cast<float>(ix)) * -pi / 16;
mt[ix].ry = (-8.f + static_cast<float>(ix)) * ix * -pi / 16;
mt[ix].rz = (-8.f + static_cast<float>(ix)) * ix * -pi / 16;
}
}
while (true) {
ta_polygon_converter_init(opb_size.total(),
ta_alloc,
640 / 32,
480 / 32);
auto parameter = ta_parameter_writer(ta_parameter_buf);
{ // plane
for (uint32_t i = 0; i < 16; i++) {
transform_model(parameter,
heart::vertices,
heart::normals,
heart::faces,
heart::num_faces,
mt[i],
(1.f + sin(theta * 2 * lighting_weights[i])) * 0.5f);
// update model
auto& weight = weights[i];
mt[i].rx += weight.drx / 50.f;
mt[i].ry += weight.dry / 50.f;
mt[i].rz += weight.drz / 50.f;
}
}
// end of opaque list
parameter.append<ta_global_parameter::end_of_list>() = ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
ta_polygon_converter_transfer(ta_parameter_buf, parameter.offset);
ta_wait_opaque_list();
core_start_render(frame_ix, num_frames);
core_wait_end_of_render_video();
while (!spg_status::vsync(holly.SPG_STATUS));
core_flip(frame_ix, num_frames);
while (spg_status::vsync(holly.SPG_STATUS));
constexpr float half_degree = 0.01745329f / 2;
theta += half_degree;
frame_ix += 1;
}
}