Also adds the incomplete modifier_volume example. This also adds vec2 for UV coordinates, and obj_to_cpp has been modified to parse vertex texture coordinates from obj files.
164 lines
4.1 KiB
Python
164 lines
4.1 KiB
Python
from dataclasses import dataclass
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import sys
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from generate import renderer
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with open(sys.argv[1], 'r') as f:
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lines = f.read().split("\n")
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@dataclass(frozen=True)
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class Vertex:
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x: float
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y: float
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z: float
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@dataclass(frozen=True)
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class TextureCoordinate:
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u: float
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v: float
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@dataclass
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class VertexTextureNormal:
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vertex: int
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texture: int
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normal: int
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Face = tuple[VertexTextureNormal, VertexTextureNormal, VertexTextureNormal]
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name = None
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def parse_object(line):
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h, name = line.split()
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assert h == 'o'
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return name.lower()
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def parse_vertex(line):
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h, *xyz = line.split()
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assert h == 'v' or h == 'vn'
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assert len(xyz) == 3
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return Vertex(*map(float, xyz))
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def parse_texture_coordinate(line):
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h, *uv = line.split()
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assert h == 'vt'
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assert len(uv) == 2
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return TextureCoordinate(*map(float, uv))
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def maybe_int(i, offset):
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if i.strip() == "":
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assert False
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else:
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return int(i) + offset
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def parse_face(line):
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h, *tri = line.split()
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assert h == 'f'
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assert len(tri) == 3
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def parse_ixs(ixs):
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ix = ixs.split('/')
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assert len(ix) == 3
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vertex_ix, uv_ix, normal_ix = [
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maybe_int(iix, offset=-1)
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for iix in ix
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]
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return VertexTextureNormal(vertex_ix, uv_ix, normal_ix)
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return tuple(map(parse_ixs, tri))
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def generate_vertices(vertices):
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yield "constexpr vec3 vertices[] = {"
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for v in vertices:
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yield f"{{ {v.x:9f}f, {v.y:9f}f, {v.z:9f}f }},"
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yield "};"
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yield ""
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def generate_normals(normals):
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yield "constexpr vec3 normals[] = {"
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for n in normals:
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yield f"{{ {n.x:9f}f, {n.y:9f}f, {n.z:9f}f }},"
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yield "};"
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yield ""
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def generate_texture_coordinates(texture_coordinates):
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yield "constexpr vec2 texture[] = {"
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for t in texture_coordinates:
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yield f"{{ {t.u:9f}f, {t.v:9f}f }},"
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yield "};"
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yield ""
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def generate_faces(faces):
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yield "constexpr face faces[] = {"
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for f in faces:
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inner = ", ".join(f"{{{vtn.vertex:3}, {vtn.texture:3}, {vtn.normal:3}}}" for vtn in f)
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yield f"{{{inner}}},"
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yield "};"
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yield ""
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yield "constexpr uint32_t num_faces = (sizeof (faces)) / (sizeof (face));"
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yield ""
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def generate_namespace(vertices, texture_coordinates, normals, faces):
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global name
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assert name is not None
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yield "#pragma once"
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yield ""
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yield '#include "geometry.hpp"'
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yield ""
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yield f"namespace {name} {{"
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yield from generate_vertices(vertices)
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yield from generate_texture_coordinates(texture_coordinates)
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yield from generate_normals(normals)
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yield from generate_faces(faces)
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yield "}"
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def merge_texture_coordinates(texture_coordinates, faces):
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ix = 0
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_texture = dict()
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_faces = []
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for face in faces:
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for vtn in face:
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key = texture_coordinates[vtn.texture]
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if key not in _texture:
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_texture[key] = ix
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ix += 1
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_faces.append(tuple(
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VertexTextureNormal(vtn.vertex,
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_texture[texture_coordinates[vtn.texture]],
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vtn.normal)
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for vtn in face
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))
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return _texture, _faces
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def main():
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global name
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vertices = []
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texture_coordinates = []
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normals = []
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faces = []
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for line in lines:
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if line.startswith('o '):
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assert name is None
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name = parse_object(line)
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elif line.startswith('v '):
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vertices.append(parse_vertex(line))
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elif line.startswith('vn '):
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normals.append(parse_vertex(line))
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elif line.startswith('vt '):
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texture_coordinates.append(parse_texture_coordinate(line))
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elif line.startswith('f '):
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faces.append(parse_face(line))
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else:
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pass
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texture_coordinates, faces = merge_texture_coordinates(texture_coordinates, faces)
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render, out = renderer()
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render(generate_namespace(vertices, texture_coordinates, normals, faces))
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sys.stdout.write(out.getvalue())
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if __name__ == '__main__':
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main()
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