This also includes an example for generating a quad primitive. In flycast, this is very obviously rendered as two triangles. On real hardware, this appears to be a "native" quad.
8 lines
128 B
C++
8 lines
128 B
C++
#pragma once
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#include <cstdint>
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uint32_t scene_transform_quad(uint32_t * scene);
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uint32_t scene_transform(uint32_t * scene);
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