This rearranges scene.cpp to a file organization that more closely follows which code is responsible for what area of (hardware) initialization. All TA and CORE register accesses now use the new ta_bits.h and core_bits.h, respectively.
8 lines
172 B
C++
8 lines
172 B
C++
#pragma once
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#include <cstdint>
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void ta_polygon_converter_init();
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void ta_polygon_converter_transfer(volatile uint32_t * buf, uint32_t size);
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void ta_wait_opaque_list();
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