167 lines
3.6 KiB
C++
167 lines
3.6 KiB
C++
#pragma once
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#include "math.hpp"
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#include "vec.hpp"
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//
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// vec3
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//
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template <typename T>
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struct vec<3, T>
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{
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union {
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struct { T x, y, z; };
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struct { T r, g, b; };
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};
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inline constexpr vec();
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inline constexpr vec(T scalar);
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inline constexpr vec(T _x, T _y, T _z);
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constexpr inline vec<3, T> operator-() const;
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inline constexpr T const& operator[](int i) const;
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inline constexpr vec<3, T>& operator=(vec<3, T> const& v);
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inline constexpr vec<3, T>& operator+=(vec<3, T> const& v);
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inline constexpr vec<3, T>& operator-=(vec<3, T> const& v);
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};
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template <typename T>
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inline constexpr vec<3, T>::vec()
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: x(0), y(0), z(0)
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{}
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template <typename T>
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inline constexpr vec<3, T>::vec(T scalar)
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: x(scalar), y(scalar), z(scalar)
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{}
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template <typename T>
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inline constexpr vec<3, T>::vec(T _x, T _y, T _z)
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: x(_x), y(_y), z(_z)
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{}
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template <typename T>
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constexpr inline vec<3, T> vec<3, T>::operator-() const
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{
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return vec<3, T>(-x, -y, -z);
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}
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template <typename T>
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inline constexpr T const& vec<3, T>::operator[](int i) const
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{
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switch(i)
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{
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default: [[fallthrough]];
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case 0: return x;
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case 1: return y;
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case 2: return z;
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}
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}
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template <typename T>
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inline constexpr vec<3, T>& vec<3, T>::operator=(vec<3, T> const& v)
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{
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this->x = static_cast<T>(v.x);
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this->y = static_cast<T>(v.y);
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this->z = static_cast<T>(v.z);
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return *this;
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}
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template <typename T>
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inline constexpr vec<3, T>& vec<3, T>::operator+=(vec<3, T> const& v)
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{
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*this = *this + vec<3, T>(v);
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return *this;
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}
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template <typename T>
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inline constexpr vec<3, T>& vec<3, T>::operator-=(vec<3, T> const& v)
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{
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*this = *this - vec<3, T>(v);
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return *this;
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}
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template <typename T>
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inline constexpr vec<3, T> operator+(vec<3, T> const& v1, vec<3, T> const& v2)
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{
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return vec<3, T>(v1.x + v2.x,
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v1.y + v2.y,
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v1.z + v2.z);
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}
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template <typename T>
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inline constexpr vec<3, T> operator-(vec<3, T> const& v1, vec<3, T> const& v2)
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{
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return vec<3, T>(v1.x - v2.x,
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v1.y - v2.y,
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v1.z - v2.z);
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}
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template <typename T>
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inline constexpr vec<3, T> operator*(vec<3, T> const& v1, vec<3, T> const& v2)
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{
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return vec<3, T>(v1.x * v2.x,
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v1.y * v2.y,
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v1.z * v2.z);
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}
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template <typename T>
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inline constexpr vec<3, T> operator*(vec<3, T> const& v1, T const& scalar)
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{
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return v1 * vec<3, T>(scalar);
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}
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template <typename T>
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inline constexpr vec<3, T> operator*(T const& scalar, vec<3, T> const& v1)
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{
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return vec<3, T>(scalar) * v1;
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}
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template <typename T>
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inline constexpr vec<3, T> operator/(vec<3, T> const& v1, vec<3, T> const& v2)
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{
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return vec<3, T>(v1.x / v2.x,
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v1.y / v2.y,
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v1.z / v2.z);
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}
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template <typename T>
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inline constexpr vec<3, T> operator/(vec<3, T> const& v1, T const& scalar)
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{
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return v1 / vec<3, T>(scalar);
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}
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template <typename T>
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inline constexpr T dot(vec<3, T> const& v1, vec<3, T> const& v2)
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{
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vec<3, T> tmp(v1 * v2);
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return tmp.x + tmp.y + tmp.z;
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}
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template <typename T>
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inline constexpr vec<3, T> cross(vec<3, T> const& v1, vec<3, T> const& v2)
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{
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return vec<3, T>(v1.y * v2.z - v2.y * v1.z,
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v1.z * v2.x - v2.z * v1.x,
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v1.x * v2.y - v2.x * v1.y);
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}
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template <typename T>
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inline constexpr vec<3, T> functor1(T (&func) (T const& x), vec<3, T> const& v)
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{
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return vec<3, T>(func(v.x), func(v.y), func(v.z));
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}
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template <typename T, typename U>
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inline constexpr vec<3, U> functor1(U (&func) (T const& x), vec<3, T> const& v)
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{
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return vec<3, U>(func(v.x), func(v.y), func(v.z));
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}
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template <typename T>
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inline constexpr T length(vec<3, T> const& v)
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{
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return sqrt(dot(v, v));
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}
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