The previous texture_memory_alloc.hpp was written based on an incorrect understanding of the "32-bit" and "64-bit" texture memory address mapping. The primary motivation is to rearrange the texture memory address map so that "textures" (64-bit access) do not overlap with 32-bit accesses, such as REGION_BASE or PARAM_BASE.
33 lines
1019 B
C++
33 lines
1019 B
C++
#pragma once
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#include <cstdint>
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struct opb_size {
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uint32_t opaque;
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uint32_t opaque_modifier;
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uint32_t translucent;
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uint32_t translucent_modifier;
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uint32_t punch_through;
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uint32_t total() const
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{
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return opaque
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+ opaque_modifier
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+ translucent
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+ translucent_modifier
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+ punch_through;
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}
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};
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void region_array(const uint32_t width, // in tile units (1 tile unit = 32 pixels)
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const uint32_t height); // in tile units (1 tile unit = 32 pixels)
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void region_array2(const uint32_t width, // in tile units (1 tile unit = 32 pixels)
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const uint32_t height, // in tile units (1 tile unit = 32 pixels)
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const struct opb_size& opb_size);
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void region_array_multipass(const uint32_t width, // in tile units (1 tile unit = 32 pixels)
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const uint32_t height, // in tile units (1 tile unit = 32 pixels)
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const struct opb_size * opb_size,
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const uint32_t num_render_passes);
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