dreamcast/example/example.mk
Zack Buhman 3b7e1eaef8 example: implement font_outline
This still needs to be cleaned up, particularly to properly pass the
texture size around--there are a few unnecessary '128x256' magic
numbers scattered in the code.
2023-12-22 00:03:52 +08:00

156 lines
3.6 KiB
Makefile

SPRITE_OBJ = \
example/sprite.o \
vga.o \
holly/core.o \
holly/region_array.o \
holly/background.o \
holly/ta_fifo_polygon_converter.o
example/sprite.elf: LDSCRIPT = $(LIB)/alt.lds
example/sprite.elf: $(START_OBJ) $(SPRITE_OBJ)
MACAW_OBJ = \
example/macaw.o \
vga.o \
holly/core.o \
holly/region_array.o \
holly/background.o \
holly/ta_fifo_polygon_converter.o \
macaw.data.o
example/macaw.elf: LDSCRIPT = $(LIB)/alt.lds
example/macaw.elf: $(START_OBJ) $(MACAW_OBJ)
MACAW_TWIDDLE_OBJ = \
example/macaw_twiddle.o \
vga.o \
holly/core.o \
holly/region_array.o \
holly/background.o \
holly/ta_fifo_polygon_converter.o \
macaw.data.o
example/macaw_twiddle.elf: LDSCRIPT = $(LIB)/alt.lds
example/macaw_twiddle.elf: $(START_OBJ) $(MACAW_TWIDDLE_OBJ)
FONT_BITMAP_OBJ = \
example/font_bitmap.o \
vga.o \
holly/core.o \
holly/region_array.o \
holly/background.o \
holly/ta_fifo_polygon_converter.o \
serial.o \
sperrypc.data.o
example/font_bitmap.elf: LDSCRIPT = $(LIB)/alt.lds
example/font_bitmap.elf: $(START_OBJ) $(FONT_BITMAP_OBJ)
FONT_OUTLINE_OBJ = \
example/font_outline.o \
vga.o \
holly/core.o \
holly/region_array.o \
holly/background.o \
holly/ta_fifo_polygon_converter.o \
serial.o \
dejavusansmono.data.o
example/font_outline.elf: LDSCRIPT = $(LIB)/alt.lds
example/font_outline.elf: $(START_OBJ) $(FONT_OUTLINE_OBJ)
MACAW_MULTIPASS_OBJ = \
example/macaw_multipass.o \
vga.o \
holly/core.o \
holly/region_array.o \
holly/background.o \
holly/ta_fifo_polygon_converter.o \
macaw.data.o
example/macaw_multipass.elf: LDSCRIPT = $(LIB)/alt.lds
example/macaw_multipass.elf: $(START_OBJ) $(MACAW_MULTIPASS_OBJ)
TRANSLUCENCY_OBJ = \
example/translucency.o \
vga.o \
holly/core.o \
holly/region_array.o \
holly/background.o \
holly/ta_fifo_polygon_converter.o \
macaw.data.o
example/translucency.elf: LDSCRIPT = $(LIB)/alt.lds
example/translucency.elf: $(START_OBJ) $(TRANSLUCENCY_OBJ)
MACAW_CUBE_OBJ = \
example/macaw_cube.o \
vga.o \
holly/core.o \
holly/region_array.o \
holly/background.o \
holly/ta_fifo_polygon_converter.o \
macaw.data.o
example/macaw_cube.elf: LDSCRIPT = $(LIB)/alt.lds
example/macaw_cube.elf: $(START_OBJ) $(MACAW_CUBE_OBJ)
MACAW_CUBE_RENDER_TO_TEXTURE_OBJ = \
example/macaw_cube_render_to_texture.o \
vga.o \
holly/core.o \
holly/region_array.o \
holly/background.o \
holly/ta_fifo_polygon_converter.o \
serial.o \
macaw.data.o
example/macaw_cube_render_to_texture.elf: LDSCRIPT = $(LIB)/alt.lds
example/macaw_cube_render_to_texture.elf: $(START_OBJ) $(MACAW_CUBE_RENDER_TO_TEXTURE_OBJ)
MAPLE_DEVICE_REQUEST_OBJ = \
example/maple_device_request.o \
vga.o \
serial.o \
maple/maple.o
example/maple_device_request.elf: LDSCRIPT = $(LIB)/alt.lds
example/maple_device_request.elf: $(START_OBJ) $(MAPLE_DEVICE_REQUEST_OBJ)
MAPLE_CONTROLLER_OBJ = \
example/maple_controller.o \
vga.o \
serial.o \
maple/maple.o
example/maple_controller.elf: LDSCRIPT = $(LIB)/alt.lds
example/maple_controller.elf: $(START_OBJ) $(MAPLE_CONTROLLER_OBJ)
MAPLE_WINK_OBJ = \
example/maple_wink.o \
vga.o \
rgb.o \
serial.o \
maple/maple.o \
wink.data.o
example/maple_wink.elf: LDSCRIPT = $(LIB)/alt.lds
example/maple_wink.elf: $(START_OBJ) $(MAPLE_WINK_OBJ)
MAPLE_VIBRATOR_OBJ = \
example/maple_vibrator.o \
vga.o \
rgb.o \
serial.o \
maple/maple.o
example/maple_vibrator.elf: LDSCRIPT = $(LIB)/alt.lds
example/maple_vibrator.elf: $(START_OBJ) $(MAPLE_VIBRATOR_OBJ)
SERIAL_TRANSFER_OBJ = \
example/serial_transfer.o \
serial_load.o
example/serial_transfer.elf: LDSCRIPT = $(LIB)/alt.lds
example/serial_transfer.elf: $(START_OBJ) $(SERIAL_TRANSFER_OBJ)