1026 lines
33 KiB
C++
1026 lines
33 KiB
C++
#include <stdint.h>
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#include "holly/background.hpp"
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#include "holly/core.hpp"
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#include "holly/core_bits.hpp"
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#include "holly/holly.hpp"
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#include "holly/isp_tsp.hpp"
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#include "holly/region_array.hpp"
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#include "holly/ta_bits.hpp"
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#include "holly/ta_fifo_polygon_converter.hpp"
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#include "holly/ta_global_parameter.hpp"
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#include "holly/ta_parameter.hpp"
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#include "holly/ta_vertex_parameter.hpp"
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#include "holly/texture_memory_alloc3.hpp"
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#include "holly/video_output.hpp"
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#include "sh7091/sh7091.hpp"
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#include "sh7091/serial.hpp"
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#include "systembus.hpp"
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#include "systembus_bits.hpp"
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#include "memorymap.hpp"
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#include "model/model.h"
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#include "model/cube/model.h"
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#include "model/plane/model.h"
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#include "font/terminus/ter_u32n.data.h"
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#include "math/vec2.hpp"
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#include "math/vec3.hpp"
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#include "math/vec4.hpp"
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#include "math/mat3x3.hpp"
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#include "math/mat4x4.hpp"
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#include "math/math.hpp"
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#define assert(b) \
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do { \
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if (!(b)) { \
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serial::string(__FILE__); \
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serial::character(':'); \
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serial::integer<uint32_t>(__LINE__, ' '); \
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serial::string(__func__); \
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serial::string(": assertion failed: "); \
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serial::string(#b); \
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serial::character('\n'); \
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while (1); \
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} \
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} while (0);
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using vec2 = vec<2, float>;
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using vec3 = vec<3, float>;
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using vec4 = vec<4, float>;
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using mat3x3 = mat<3, 3, float>;
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using mat4x4 = mat<4, 4, float>;
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const float deg = 0.017453292519943295;
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#define _fsrra(n) \
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({ \
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float v = (n); \
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asm("fsrra %0" \
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: "=f" (v) \
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: "0" (v)); \
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v; \
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})
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static inline float inverse_length(vec3 v)
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{
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float f = dot(v, v);
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return _fsrra(f);
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}
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static inline int max(int a, int b)
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{
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return (a > b) ? a : b;
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}
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static inline int min(int a, int b)
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{
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return (a > b) ? b : a;
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}
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void global_polygon_type_0(ta_parameter_writer& writer, bool shadow)
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{
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const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
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| para_control::list_type::opaque
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| obj_control::col_type::packed_color
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| (shadow ? obj_control::shadow : 0)
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;
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const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
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| isp_tsp_instruction_word::culling_mode::no_culling;
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const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog
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| tsp_instruction_word::src_alpha_instr::one
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| tsp_instruction_word::dst_alpha_instr::zero
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;
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const uint32_t texture_control_word = 0;
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writer.append<ta_global_parameter::polygon_type_0>() =
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ta_global_parameter::polygon_type_0(parameter_control_word,
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isp_tsp_instruction_word,
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tsp_instruction_word,
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texture_control_word,
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0, // data_size_for_sort_dma
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0 // next_address_for_sort_dma
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);
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}
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void global_polygon_type_1(ta_parameter_writer& writer, bool shadow, float r, float g, float b)
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{
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const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
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| para_control::list_type::opaque
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| obj_control::col_type::intensity_mode_1
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| (shadow ? obj_control::shadow : 0)
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;
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const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
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| isp_tsp_instruction_word::culling_mode::no_culling;
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const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog
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| tsp_instruction_word::src_alpha_instr::one
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| tsp_instruction_word::dst_alpha_instr::zero
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;
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const uint32_t texture_control_word = 0;
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const float alpha = 1.0f;
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writer.append<ta_global_parameter::polygon_type_1>() =
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ta_global_parameter::polygon_type_1(parameter_control_word,
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isp_tsp_instruction_word,
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tsp_instruction_word,
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texture_control_word,
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alpha,
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r,
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g,
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b
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);
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}
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void global_modifier_volume(ta_parameter_writer& writer)
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{
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const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
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| para_control::list_type::opaque_modifier_volume
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;
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const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::volume_instruction::normal_polygon
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| isp_tsp_instruction_word::culling_mode::no_culling;
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writer.append<ta_global_parameter::modifier_volume>() =
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ta_global_parameter::modifier_volume(parameter_control_word,
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isp_tsp_instruction_word
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);
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}
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void transfer_line(ta_parameter_writer& writer, vec3 p1, vec3 p2, uint32_t base_color)
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{
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float dy = p2.y - p1.y;
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float dx = p2.x - p1.x;
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float d = _fsrra(dx * dx + dy * dy) * 0.7f;
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float dy1 = dy * d;
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float dx1 = dx * d;
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assert(p1.z < 1);
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assert(p2.z < 1);
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const vec3 v[4] = {
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{ p1.x + dy1, p1.y + -dx1, p1.z },
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{ p1.x + -dy1, p1.y + dx1, p1.z },
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{ p2.x + -dy1, p2.y + dx1, p2.z },
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{ p2.x + dy1, p2.y + -dx1, p2.z },
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};
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writer.append<ta_vertex_parameter::polygon_type_0>() =
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ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false),
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v[0].x, v[0].y, v[0].z,
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base_color);
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writer.append<ta_vertex_parameter::polygon_type_0>() =
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ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false),
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v[1].x, v[1].y, v[1].z,
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base_color);
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writer.append<ta_vertex_parameter::polygon_type_0>() =
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ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false),
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v[3].x, v[3].y, v[3].z,
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base_color);
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writer.append<ta_vertex_parameter::polygon_type_0>() =
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ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(true),
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v[2].x, v[2].y, v[2].z,
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base_color);
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}
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void transfer_glyph(ta_parameter_writer& writer, float x, float y, int c)
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{
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constexpr int width = 16;
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constexpr int height = 32;
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const uint32_t parameter_control_word = para_control::para_type::sprite
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| para_control::list_type::punch_through
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| obj_control::col_type::packed_color
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| obj_control::texture;
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const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
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| isp_tsp_instruction_word::culling_mode::no_culling;
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const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog
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| tsp_instruction_word::src_alpha_instr::src_alpha
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| tsp_instruction_word::dst_alpha_instr::inverse_src_alpha
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| tsp_instruction_word::texture_u_size::from_int(width)
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| tsp_instruction_word::texture_v_size::from_int(height);
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const int ix = c - ' ';
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const int offset = (width * height * ix) / 2;
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const uint32_t texture_address = texture_memory_alloc.texture.start + offset;
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const uint32_t texture_control_word = texture_control_word::pixel_format::_4bpp_palette
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| texture_control_word::scan_order::twiddled
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| texture_control_word::texture_address(texture_address / 8);
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constexpr vec2 v[4] = {
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{ 0.f, 0.f },
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{ 1.f, 0.f },
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{ 1.f, 1.f },
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{ 0.f, 1.f },
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};
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constexpr uint32_t base_color = 0;
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writer.append<ta_global_parameter::sprite>() =
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ta_global_parameter::sprite(parameter_control_word,
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isp_tsp_instruction_word,
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tsp_instruction_word,
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texture_control_word,
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base_color,
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0, // offset_color
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0, // data_size_for_sort_dma
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0); // next_address_for_sort_dma
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writer.append<ta_vertex_parameter::sprite_type_1>() =
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ta_vertex_parameter::sprite_type_1(para_control::para_type::vertex_parameter,
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v[0].x * width + x,
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v[0].y * height + y,
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0.1f,
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v[1].x * width + x,
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v[1].y * height + y,
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0.1f,
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v[2].x * width + x,
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v[2].y * height + y,
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0.1f,
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v[3].x * width + x,
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v[3].y * height + y,
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uv_16bit(v[0].x, v[0].y),
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uv_16bit(v[1].x, v[1].y),
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uv_16bit(v[2].x, v[2].y));
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}
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vec3 screen_transform(const mat4x4& screen, vec3 v)
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{
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v = screen * v;
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float dim = 480 / 2.0 * 1.5;
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return {
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v.x / v.z * dim + 640 / 2.0f,
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v.y / v.z * dim + 480 / 2.0f,
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1 / v.z,
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};
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}
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void render_basis(ta_parameter_writer& writer, const mat4x4& screen)
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{
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global_polygon_type_0(writer, false);
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vec3 origin = screen_transform(screen, {0, 0, 0});
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vec3 z = screen_transform(screen, {0, 0, 1});
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vec3 y = screen_transform(screen, {0, 1, 0});
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vec3 x = screen_transform(screen, {1, 0, 0});
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uint32_t base_color = 0xffffff;
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// magenta: Z
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transfer_line(writer, origin, z, base_color);
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// yellow: Y
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transfer_line(writer, origin, y, base_color);
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// cyan: X
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transfer_line(writer, origin, x, base_color);
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}
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void render_basis_text(ta_parameter_writer& writer, const mat4x4& screen)
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{
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vec3 z = screen_transform(screen, (vec3){0, 0, 1} * 1.2f);
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vec3 y = screen_transform(screen, (vec3){0, 1, 0} * 1.2f);
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vec3 x = screen_transform(screen, (vec3){1, 0, 0} * 1.2f);
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transfer_glyph(writer, z.x - 5, z.y - 10, 'z');
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transfer_glyph(writer, y.x - 5, y.y - 10, 'y');
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transfer_glyph(writer, x.x - 5, x.y - 10, 'x');
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}
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//#define LINE_DRAWING 1
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static inline void render_quad(ta_parameter_writer& writer,
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uint32_t base_color,
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vec3 ap,
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vec3 bp,
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vec3 cp,
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vec3 dp)
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{
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#ifdef LINE_DRAWING
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transfer_line(writer, ap, bp, base_color);
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transfer_line(writer, bp, cp, base_color);
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transfer_line(writer, cp, dp, base_color);
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transfer_line(writer, dp, ap, base_color);
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#else
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writer.append<ta_vertex_parameter::polygon_type_0>() =
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ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false),
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ap.x, ap.y, ap.z,
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base_color);
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writer.append<ta_vertex_parameter::polygon_type_0>() =
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ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false),
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bp.x, bp.y, bp.z,
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base_color);
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writer.append<ta_vertex_parameter::polygon_type_0>() =
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ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false),
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dp.x, dp.y, dp.z,
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base_color);
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writer.append<ta_vertex_parameter::polygon_type_0>() =
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ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(true),
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cp.x, cp.y, cp.z,
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base_color);
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#endif
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}
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static inline void render_quad_type2(ta_parameter_writer& writer,
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float intensity,
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vec3 ap,
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vec3 bp,
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vec3 cp,
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vec3 dp)
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{
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#ifdef LINE_DRAWING
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#else
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writer.append<ta_vertex_parameter::polygon_type_2>() =
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ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
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ap.x, ap.y, ap.z,
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intensity);
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writer.append<ta_vertex_parameter::polygon_type_2>() =
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ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
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bp.x, bp.y, bp.z,
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intensity);
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writer.append<ta_vertex_parameter::polygon_type_2>() =
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ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
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dp.x, dp.y, dp.z,
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intensity);
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writer.append<ta_vertex_parameter::polygon_type_2>() =
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ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(true),
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cp.x, cp.y, cp.z,
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intensity);
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#endif
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}
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static inline void render_tri(ta_parameter_writer& writer,
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uint32_t base_color,
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vec3 ap,
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vec3 bp,
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vec3 cp)
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{
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#ifdef LINE_DRAWING
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transfer_line(writer, ap, bp, base_color);
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transfer_line(writer, bp, cp, base_color);
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transfer_line(writer, cp, ap, base_color);
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#else
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#endif
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}
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static inline void render_last_tri_mod(ta_parameter_writer& writer)
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{
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#ifdef LINE_DRAWING
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#else
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const uint32_t last_parameter_control_word = para_control::para_type::polygon_or_modifier_volume
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| para_control::list_type::opaque_modifier_volume
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| obj_control::volume::modifier_volume::last_in_volume;
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const uint32_t last_isp_tsp_instruction_word = isp_tsp_instruction_word::volume_instruction::inside_last_polygon
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| isp_tsp_instruction_word::culling_mode::no_culling;
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writer.append<ta_global_parameter::modifier_volume>() =
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ta_global_parameter::modifier_volume(last_parameter_control_word,
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last_isp_tsp_instruction_word);
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#endif
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}
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static inline void render_tri_mod(ta_parameter_writer& writer,
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vec3 ap,
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vec3 bp,
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vec3 cp)
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{
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#ifdef LINE_DRAWING
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transfer_line(writer, ap, bp, base_color);
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transfer_line(writer, bp, cp, base_color);
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transfer_line(writer, cp, ap, base_color);
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#else
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writer.append<ta_vertex_parameter::modifier_volume>() =
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ta_vertex_parameter::modifier_volume(modifier_volume_vertex_parameter_control_word(),
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ap.x, ap.y, ap.z,
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bp.x, bp.y, bp.z,
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cp.x, cp.y, cp.z);
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#endif
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}
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void set_edge_coloring(uint8_t * edge_coloring,
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const int edge_stride,
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bool l_dot_n_b, int a, int b)
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{
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int ma = min(a, b);
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int mb = max(a, b);
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int bit = 1 << ((int)l_dot_n_b);
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edge_coloring[ma * edge_stride + mb] |= bit;
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}
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struct edge {
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int a;
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int b;
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};
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static uint32_t random;
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uint32_t xorshift()
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{
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uint32_t x = random;
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x ^= x << 13;
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x ^= x >> 17;
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x ^= x << 5;
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return random = x;
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}
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static inline void render_extension_mesh(ta_parameter_writer& writer,
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vec3 ap,
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vec3 bp,
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vec3 cp,
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vec3 dp,
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vec3 ep,
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vec3 fp,
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vec3 apo,
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vec3 bpo,
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vec3 cpo,
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vec3 dpo,
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vec3 epo,
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vec3 fpo)
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{
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render_tri_mod(writer, ap, bp, apo);
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render_tri_mod(writer, bpo, apo, bp);
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render_tri_mod(writer, bp, cp, bpo);
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render_tri_mod(writer, cpo, bpo, cp);
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render_tri_mod(writer, cp, dp, cpo);
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render_tri_mod(writer, dpo, cpo, dp);
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render_tri_mod(writer, dp, ep, dpo);
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render_tri_mod(writer, epo, dpo, ep);
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render_tri_mod(writer, ep, fp, epo);
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render_tri_mod(writer, fpo, epo, fp);
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render_tri_mod(writer, fp, ap, fpo);
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render_last_tri_mod(writer);
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render_tri_mod(writer, apo, fpo, ap);
|
|
|
|
/*
|
|
random = 0x12345789;
|
|
|
|
render_quad(writer, xorshift(), ap, bp, bpo, apo);
|
|
|
|
render_quad(writer, xorshift(), bp, cp, cpo, bpo);
|
|
|
|
render_quad(writer, xorshift(), cp, dp, dpo, cpo);
|
|
|
|
render_quad(writer, xorshift(), dp, ep, epo, dpo);
|
|
|
|
render_quad(writer, xorshift(), ep, fp, fpo, epo);
|
|
|
|
render_quad(writer, xorshift(), fp, ap, apo, fpo);
|
|
*/
|
|
}
|
|
|
|
void render_silhouette(ta_parameter_writer& writer,
|
|
const mat4x4& screen,
|
|
const mat4x4& model,
|
|
const vec3 light_vec,
|
|
const uint8_t * edge_coloring,
|
|
const int edge_stride)
|
|
{
|
|
struct edge silhouette[6];
|
|
int ix = 0;
|
|
|
|
for (int a = 0; a < edge_stride; a++) {
|
|
for (int b = 0; b < edge_stride; b++) {
|
|
uint8_t coloring = edge_coloring[a * edge_stride + b];
|
|
if (coloring == 0b11) {
|
|
silhouette[ix++] = {a, b};
|
|
}
|
|
}
|
|
}
|
|
assert(ix == 6);
|
|
|
|
int last_ix = 0;
|
|
int order_ix = 0;
|
|
int order_vtx[6];
|
|
order_vtx[order_ix++] = silhouette[0].a;
|
|
|
|
// calculate vertex ordering
|
|
while (order_ix < 6) {
|
|
for (int i = 1; i < 6; i++) {
|
|
if (i == last_ix)
|
|
continue;
|
|
|
|
int last_vtx = order_vtx[order_ix - 1];
|
|
if (last_vtx == silhouette[i].a) {
|
|
last_ix = i;
|
|
order_vtx[order_ix++] = silhouette[i].b;
|
|
break;
|
|
}
|
|
if (last_vtx == silhouette[i].b) {
|
|
last_ix = i;
|
|
order_vtx[order_ix++] = silhouette[i].a;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
const vec3 * position = cube_position;
|
|
|
|
vec3 ap = screen_transform(screen, model * position[order_vtx[0]]);
|
|
vec3 bp = screen_transform(screen, model * position[order_vtx[1]]);
|
|
vec3 cp = screen_transform(screen, model * position[order_vtx[2]]);
|
|
vec3 dp = screen_transform(screen, model * position[order_vtx[3]]);
|
|
vec3 ep = screen_transform(screen, model * position[order_vtx[4]]);
|
|
vec3 fp = screen_transform(screen, model * position[order_vtx[5]]);
|
|
|
|
float scale = 5;
|
|
mat4x4 translate = {
|
|
1, 0, 0, -light_vec.x * scale,
|
|
0, 1, 0, -light_vec.y * scale,
|
|
0, 0, 1, -light_vec.z * scale,
|
|
0, 0, 0, 1,
|
|
};
|
|
|
|
mat4x4 model2 = model * translate;
|
|
|
|
vec3 apo = screen_transform(screen, model2 * position[order_vtx[0]]);
|
|
vec3 bpo = screen_transform(screen, model2 * position[order_vtx[1]]);
|
|
vec3 cpo = screen_transform(screen, model2 * position[order_vtx[2]]);
|
|
vec3 dpo = screen_transform(screen, model2 * position[order_vtx[3]]);
|
|
vec3 epo = screen_transform(screen, model2 * position[order_vtx[4]]);
|
|
vec3 fpo = screen_transform(screen, model2 * position[order_vtx[5]]);
|
|
|
|
if (0) { // perimeter
|
|
uint32_t base_color = 0xff0080;
|
|
|
|
transfer_line(writer, ap, bp, base_color);
|
|
transfer_line(writer, bp, cp, base_color);
|
|
transfer_line(writer, cp, dp, base_color);
|
|
transfer_line(writer, dp, ep, base_color);
|
|
transfer_line(writer, ep, fp, base_color);
|
|
transfer_line(writer, fp, ap, base_color);
|
|
}
|
|
|
|
if (1) { // near end cap
|
|
render_tri_mod(writer, ap, bp, cp);
|
|
render_tri_mod(writer, cp, dp, ep);
|
|
render_tri_mod(writer, ep, fp, ap);
|
|
render_tri_mod(writer, ap, cp, ep);
|
|
}
|
|
|
|
if (1) { // far end cap
|
|
render_tri_mod(writer, apo, bpo, cpo);
|
|
render_tri_mod(writer, cpo, dpo, epo);
|
|
render_tri_mod(writer, epo, fpo, apo);
|
|
render_tri_mod(writer, apo, cpo, epo);
|
|
}
|
|
|
|
if (1) {
|
|
render_extension_mesh(writer,
|
|
ap,
|
|
bp,
|
|
cp,
|
|
dp,
|
|
ep,
|
|
fp,
|
|
apo,
|
|
bpo,
|
|
cpo,
|
|
dpo,
|
|
epo,
|
|
fpo);
|
|
}
|
|
}
|
|
|
|
void render_cube(ta_parameter_writer& writer,
|
|
const mat4x4& screen,
|
|
const vec3 light_vec,
|
|
float theta)
|
|
{
|
|
//float ct = cos(theta);
|
|
//float st = sin(theta);
|
|
float scale = 0.3f;
|
|
const mat4x4 s = {
|
|
scale, 0, 0, 0,
|
|
0, scale, 0, 0,
|
|
0, 0, scale, 0,
|
|
0, 0, 0, 1,
|
|
};
|
|
/*
|
|
const mat4x4 rz = {
|
|
ct, -st, 0, 0,
|
|
st, ct, 0, 0,
|
|
0, 0, 1, 0,
|
|
0, 0, 0, 1,
|
|
};
|
|
*/
|
|
mat4x4 model = s;
|
|
|
|
const vec3 * normal = cube_normal;
|
|
const vec3 * position = cube_position;
|
|
const union quadrilateral * quadrilateral = cube_Cube_quadrilateral;
|
|
|
|
const int edge_stride = 8;
|
|
const int edge_coloring_length = edge_stride * edge_stride;
|
|
uint8_t __attribute__((aligned(4))) edge_coloring[edge_coloring_length];
|
|
for (int i = 0; i < edge_coloring_length / 4; i++)
|
|
reinterpret_cast<uint32_t *>(edge_coloring)[i] = 0;
|
|
|
|
//uint32_t base_color = l_dot_n_b ? 0xff8000 : 0x0080ff;
|
|
const float red = 0.0f;
|
|
const float green = 0.5f;
|
|
const float blue = 1.0f;
|
|
|
|
global_polygon_type_1(writer, false, red, green, blue); // no self-shadow
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
const union quadrilateral& q = quadrilateral[i];
|
|
vec3 n3 = normal[q.a.normal];
|
|
vec4 n4 = model * (vec4){n3.x, n3.y, n3.z, 0.f}; // no translation component
|
|
vec3 n = {n4.x, n4.y, n4.z};
|
|
float n_dot_l = dot(n, light_vec);
|
|
bool n_dot_l_b = n_dot_l > 0;
|
|
|
|
set_edge_coloring(edge_coloring, edge_stride, n_dot_l_b, q.a.position, q.b.position);
|
|
set_edge_coloring(edge_coloring, edge_stride, n_dot_l_b, q.b.position, q.c.position);
|
|
set_edge_coloring(edge_coloring, edge_stride, n_dot_l_b, q.c.position, q.d.position);
|
|
set_edge_coloring(edge_coloring, edge_stride, n_dot_l_b, q.d.position, q.a.position);
|
|
|
|
vec3 ap = model * position[q.a.position];
|
|
vec3 bp = model * position[q.b.position];
|
|
vec3 cp = model * position[q.c.position];
|
|
vec3 dp = model * position[q.d.position];
|
|
|
|
vec3 sap = screen_transform(screen, ap);
|
|
vec3 sbp = screen_transform(screen, bp);
|
|
vec3 scp = screen_transform(screen, cp);
|
|
vec3 sdp = screen_transform(screen, dp);
|
|
|
|
float intensity = 0.2f;
|
|
|
|
if (n_dot_l > 0) {
|
|
intensity += 0.5f * n_dot_l * (inverse_length(n) * inverse_length(light_vec));
|
|
if (intensity > 1.0f)
|
|
intensity = 1.0f;
|
|
}
|
|
|
|
render_quad_type2(writer,
|
|
intensity,
|
|
sap,
|
|
sbp,
|
|
scp,
|
|
sdp);
|
|
}
|
|
|
|
if (1) {
|
|
// end of opaque list
|
|
writer.append<ta_global_parameter::end_of_list>() =
|
|
ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
|
|
|
|
global_modifier_volume(writer);
|
|
|
|
render_silhouette(writer,
|
|
screen,
|
|
model,
|
|
light_vec,
|
|
edge_coloring,
|
|
edge_stride);
|
|
}
|
|
}
|
|
|
|
void render_plane(ta_parameter_writer& writer,
|
|
const mat4x4& screen,
|
|
const vec3 light_vec)
|
|
{
|
|
const vec3 * normal = plane_normal;
|
|
const vec3 * position = plane_position;
|
|
const union quadrilateral * quadrilateral = plane_Plane.quadrilateral;
|
|
int count = plane_Plane.quadrilateral_count;
|
|
|
|
float scale = 3;
|
|
float translate = 1;
|
|
const mat4x4 model = {
|
|
scale, 0, 0, 0,
|
|
0, scale, 0, 0,
|
|
0, 0, scale, translate,
|
|
0, 0, 0, 1,
|
|
};
|
|
|
|
//uint32_t base_color = 0xffff80;
|
|
const float red = 1.0f;
|
|
const float green = 1.0f;
|
|
const float blue = 0.5f;
|
|
|
|
global_polygon_type_1(writer, true, red, green, blue); // with shadow
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
const union quadrilateral& q = quadrilateral[i];
|
|
|
|
vec3 ap = model * position[q.a.position];
|
|
vec3 bp = model * position[q.b.position];
|
|
vec3 cp = model * position[q.c.position];
|
|
vec3 dp = model * position[q.d.position];
|
|
|
|
float intensity = 0.2f;
|
|
|
|
vec4 _n = normal[q.a.normal];
|
|
vec4 n4 = model * (vec4){_n.x, _n.y, _n.z, 0}; // no translation component
|
|
vec3 n = {n4.x, n4.y, n4.z};
|
|
float n_dot_l = -dot(n, light_vec);
|
|
|
|
if (n_dot_l > 0) {
|
|
intensity += 0.5f * n_dot_l * (inverse_length(n) * inverse_length(light_vec));
|
|
if (intensity > 1.0f)
|
|
intensity = 1.0f;
|
|
}
|
|
|
|
vec3 sap = screen_transform(screen, ap);
|
|
vec3 sbp = screen_transform(screen, bp);
|
|
vec3 scp = screen_transform(screen, cp);
|
|
vec3 sdp = screen_transform(screen, dp);
|
|
|
|
render_quad_type2(writer,
|
|
intensity,
|
|
sap,
|
|
sbp,
|
|
scp,
|
|
sdp);
|
|
}
|
|
}
|
|
|
|
constexpr inline mat4x4 screen_rotation(float theta)
|
|
{
|
|
float zt = -0.7853981633974483 / 1 + theta / 5;
|
|
float xt = -0.7853981633974483 * 0.7 + 0.3 * sin(theta / 3);
|
|
|
|
mat4x4 rx = {
|
|
1, 0, 0, 0,
|
|
0, cos(xt), -sin(xt), 0,
|
|
0, sin(xt), cos(xt), 0,
|
|
0, 0, 0, 1,
|
|
};
|
|
|
|
mat4x4 rz = {
|
|
cos(zt), -sin(zt), 0, 0,
|
|
sin(zt), cos(zt), 0, 0,
|
|
0, 0, 1, 0,
|
|
0, 0, 0, 1,
|
|
};
|
|
|
|
mat4x4 t = {
|
|
1, 0, 0, 0,
|
|
0, 1, 0, 0,
|
|
0, 0, 1, 2.5,
|
|
0, 0, 0, 1,
|
|
};
|
|
|
|
return t * rx * rz;
|
|
}
|
|
|
|
void render_light_vec(ta_parameter_writer& writer, const mat4x4& screen, vec3 l)
|
|
{
|
|
vec3 a = screen_transform(screen, {0, 0, 0});
|
|
vec3 b = screen_transform(screen, l * 0.5f);
|
|
|
|
transfer_line(writer, a, b, 0x00ff00);
|
|
}
|
|
|
|
void transfer_scene(ta_parameter_writer& writer, const mat4x4& screen, vec3 light_vec)
|
|
{
|
|
// opaque
|
|
render_basis(writer, screen);
|
|
|
|
render_light_vec(writer, screen, light_vec);
|
|
|
|
if (1) {
|
|
render_plane(writer,
|
|
screen,
|
|
light_vec);
|
|
}
|
|
|
|
static float cube_theta = 0;
|
|
render_cube(writer,
|
|
screen,
|
|
light_vec,
|
|
cube_theta);
|
|
cube_theta += deg;
|
|
|
|
writer.append<ta_global_parameter::end_of_list>() =
|
|
ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
|
|
|
|
// punch_through
|
|
/*
|
|
render_basis_text(writer, screen);
|
|
|
|
writer.append<ta_global_parameter::end_of_list>() =
|
|
ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
|
|
*/
|
|
}
|
|
|
|
vec3 update_light()
|
|
{
|
|
static float ltheta = 2;
|
|
|
|
vec3 light_origin = {0, 0, 0};
|
|
vec3 light_pos = {1, 1, 2};
|
|
|
|
mat3x3 rot = {
|
|
cos(ltheta), -sin(ltheta), 0,
|
|
sin(ltheta), cos(ltheta), 0,
|
|
0, 0, 1,
|
|
};
|
|
|
|
light_pos = rot * light_pos;
|
|
ltheta += deg / 8;
|
|
|
|
vec3 light_vec = light_origin - light_pos;
|
|
|
|
return light_vec;
|
|
}
|
|
|
|
void transfer_ta_fifo_texture_memory_32byte(void * dst, void * src, int length)
|
|
{
|
|
uint32_t out_addr = (uint32_t)dst;
|
|
sh7091.CCN.QACR0 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
|
|
sh7091.CCN.QACR1 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
|
|
|
|
volatile uint32_t * base = &store_queue[(out_addr & 0x03ffffc0) / 4];
|
|
uint32_t * src32 = reinterpret_cast<uint32_t *>(src);
|
|
|
|
length = (length + 31) & ~31; // round up to nearest multiple of 32
|
|
while (length > 0) {
|
|
base[0] = src32[0];
|
|
base[1] = src32[1];
|
|
base[2] = src32[2];
|
|
base[3] = src32[3];
|
|
base[4] = src32[4];
|
|
base[5] = src32[5];
|
|
base[6] = src32[6];
|
|
base[7] = src32[7];
|
|
asm volatile ("pref @%0"
|
|
: // output
|
|
: "r" (&base[0]) // input
|
|
: "memory");
|
|
length -= 32;
|
|
base += 8;
|
|
src32 += 8;
|
|
}
|
|
}
|
|
|
|
void transfer_textures()
|
|
{
|
|
system.LMMODE0 = 0; // 64-bit address space
|
|
system.LMMODE1 = 0; // 64-bit address space
|
|
|
|
uint32_t offset = texture_memory_alloc.texture.start;
|
|
void * dst = reinterpret_cast<void *>(&ta_fifo_texture_memory[offset / 4]);
|
|
void * src = reinterpret_cast<void *>(&_binary_font_terminus_ter_u32n_data_start);
|
|
uint32_t size = reinterpret_cast<uint32_t>(&_binary_font_terminus_ter_u32n_data_size);
|
|
transfer_ta_fifo_texture_memory_32byte(dst, src, size);
|
|
}
|
|
|
|
static inline uint16_t argb1555(int a, int r, int g, int b)
|
|
{
|
|
return ((a & 1) << 15) | ((r & 31) << 10) | ((g & 31) << 5) | ((b & 31) << 0);
|
|
}
|
|
|
|
void transfer_palette()
|
|
{
|
|
holly.PAL_RAM_CTRL = pal_ram_ctrl::pixel_format::argb1555;
|
|
|
|
holly.PALETTE_RAM[ 0 + 0] = argb1555(0, 0, 0, 0);
|
|
holly.PALETTE_RAM[ 0 + 1] = argb1555(1, 31, 31, 31);
|
|
}
|
|
|
|
uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024];
|
|
|
|
void main()
|
|
{
|
|
serial::init(0);
|
|
transfer_textures();
|
|
transfer_palette();
|
|
|
|
constexpr uint32_t ta_alloc = 0
|
|
//ta_alloc_ctrl::pt_opb::_16x4byte
|
|
| ta_alloc_ctrl::tm_opb::no_list
|
|
| ta_alloc_ctrl::t_opb::no_list
|
|
| ta_alloc_ctrl::om_opb::_16x4byte
|
|
| ta_alloc_ctrl::o_opb::_16x4byte;
|
|
|
|
constexpr int render_passes = 1;
|
|
constexpr struct opb_size opb_size[render_passes] = {
|
|
{
|
|
.opaque = 16 * 4,
|
|
.opaque_modifier = 16 * 4,
|
|
.translucent = 0,
|
|
.translucent_modifier = 0,
|
|
//.punch_through = 16 * 4
|
|
}
|
|
};
|
|
|
|
holly.SOFTRESET = softreset::pipeline_soft_reset
|
|
| softreset::ta_soft_reset;
|
|
holly.SOFTRESET = 0;
|
|
|
|
core_init();
|
|
holly.FPU_SHAD_SCALE = fpu_shad_scale::simple_shadow_enable::intensity_volume_mode
|
|
| fpu_shad_scale::scale_factor_for_shadows(128);
|
|
video_output::set_mode_vga();
|
|
|
|
const int framebuffer_width = 640;
|
|
const int framebuffer_height = 480;
|
|
const int tile_width = framebuffer_width / 32;
|
|
const int tile_height = framebuffer_height / 32;
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
region_array_multipass(tile_width,
|
|
tile_height,
|
|
opb_size,
|
|
render_passes,
|
|
texture_memory_alloc.region_array[i].start,
|
|
texture_memory_alloc.object_list[i].start);
|
|
|
|
background_parameter2(texture_memory_alloc.background[i].start,
|
|
0xff202040);
|
|
}
|
|
|
|
ta_parameter_writer writer = ta_parameter_writer(ta_parameter_buf);
|
|
|
|
int ta = 0;
|
|
int core = 0;
|
|
|
|
const float degree = 0.017453292519943295 / 5;
|
|
float theta = 0;
|
|
|
|
while (1) {
|
|
const mat4x4 screen = screen_rotation(theta);
|
|
|
|
vec3 light_vec = update_light();
|
|
|
|
ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters[ta].start,
|
|
texture_memory_alloc.isp_tsp_parameters[ta].end,
|
|
texture_memory_alloc.object_list[ta].start,
|
|
texture_memory_alloc.object_list[ta].end,
|
|
opb_size[0].total(),
|
|
ta_alloc,
|
|
tile_width,
|
|
tile_height);
|
|
writer.offset = 0;
|
|
transfer_scene(writer, screen, light_vec);
|
|
ta_polygon_converter_writeback(writer.buf, writer.offset);
|
|
ta_polygon_converter_transfer(writer.buf, writer.offset);
|
|
ta_wait_opaque_modifier_volume_list();
|
|
|
|
core_start_render2(texture_memory_alloc.region_array[core].start,
|
|
texture_memory_alloc.isp_tsp_parameters[core].start,
|
|
texture_memory_alloc.background[core].start,
|
|
texture_memory_alloc.framebuffer[core].start,
|
|
framebuffer_width);
|
|
bool timeout = core_wait_end_of_render_video();
|
|
if (timeout) {
|
|
serial::string("timeout\ntimeout\ntimeout\ntimeout\n");
|
|
|
|
holly.SOFTRESET = softreset::pipeline_soft_reset;
|
|
holly.SOFTRESET = 0;
|
|
for (int i = 0; i < 10000; i++) {
|
|
asm volatile ("nop");
|
|
}
|
|
core_start_render2(texture_memory_alloc.region_array[core].start,
|
|
texture_memory_alloc.isp_tsp_parameters[core].start,
|
|
texture_memory_alloc.background[core].start,
|
|
texture_memory_alloc.framebuffer[core].start,
|
|
framebuffer_width);
|
|
bool timeout = core_wait_end_of_render_video();
|
|
if (timeout) {
|
|
serial::string("timeout2\ntimeout2\ntimeout2\ntimeout2\n");
|
|
break;
|
|
}
|
|
serial:: string("recovered\n");
|
|
}
|
|
|
|
holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[ta].start;
|
|
|
|
theta += degree;
|
|
}
|
|
serial::string("return\nreturn\nreturn\nreturn\n");
|
|
}
|