dreamcast/texture/macaw/macaw.data.h

6 lines
338 B
C++

#pragma once
#include <cstdint>
extern uint32_t _binary_texture_macaw_macaw_data_start __asm("_binary_texture_macaw_macaw_data_start");
extern uint32_t _binary_texture_macaw_macaw_data_end __asm("_binary_texture_macaw_macaw_data_end");
extern uint32_t _binary_texture_macaw_macaw_data_size __asm("_binary_texture_macaw_macaw_data_size");