40 lines
689 B
C
40 lines
689 B
C
struct polygon {
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int a, b, c, d;
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int material_index;
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int uv_index;
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};
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struct mesh_material {
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int width;
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int height;
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int offset;
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};
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struct mesh {
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const vec3 * position;
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const int position_length;
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const vec3 * normal;
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const int normal_length;
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const vec3 * polygon_normal;
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const int polygon_normal_length;
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const polygon * polygons;
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const int polygons_length;
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const vec2 ** uv_layers;
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const int uv_layers_length;
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const mesh_material * materials;
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const int materials_length;
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};
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struct object {
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const struct mesh * mesh;
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const vec3 scale;
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const vec4 rotation;
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const vec3 location;
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};
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struct material {
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void * start;
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int size;
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int offset;
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};
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