dreamcast/example/sprite.cpp
Zack Buhman 9fc40136af example: add sprite example
This also adds ta_parameter_writer; I am not certain if I like this,
but it felt necessary to deal with ta_parameters being either 32 or 64
bytes long--for this reason, a reinterpret_cast to a union is less
attractive (the union members are not a fixed size).
2023-12-13 22:17:02 +08:00

82 lines
1.9 KiB
C++

#include <cstdint>
#include "align.hpp"
#include "vga.hpp"
#include "holly.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
struct vertex {
float x;
float y;
float z;
};
// screen space coordinates
const struct vertex quad_verticies[4] = {
{ 200.f, 360.f, 0.1f },
{ 200.f, 120.f, 0.1f },
{ 440.f, 120.f, 0.1f },
{ 440.f, 360.f, 0.1f },
};
uint32_t transform(uint32_t * ta_parameter_buf)
{
auto parameter = ta_parameter_writer(ta_parameter_buf);
constexpr uint32_t base_color = 0xffff0000;
parameter.append<global_sprite>() = global_sprite(base_color);
parameter.append<vertex_sprite_type_0>() =
vertex_sprite_type_0(quad_verticies[0].x,
quad_verticies[0].y,
quad_verticies[0].z,
quad_verticies[1].x,
quad_verticies[1].y,
quad_verticies[1].z,
quad_verticies[2].x,
quad_verticies[2].y,
quad_verticies[2].z,
quad_verticies[3].x,
quad_verticies[3].y);
// curiously, there is no quad_veritices[3].z in vertex_sprite_type_0
parameter.append<global_end_of_list>() = global_end_of_list();
return parameter.offset;
}
uint32_t _ta_parameter_buf[((32 + 64 + 32) + 32) / 4];
void main()
{
vga();
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
core_init_texture_memory();
// The address of `ta_parameter_buf` must be a multiple of 32 bytes.
// This is mandatory for ch2-dma to the ta fifo polygon converter.
uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf);
while (true) {
v_sync_out();
v_sync_in();
ta_polygon_converter_init();
uint32_t ta_parameter_size = transform(ta_parameter_buf);
ta_polygon_converter_transfer(ta_parameter_buf, ta_parameter_size);
ta_wait_opaque_list();
constexpr int frame_ix = 0;
constexpr int num_frames = 0;
core_start_render(frame_ix, num_frames);
}
}