33 lines
1004 B
C++
33 lines
1004 B
C++
#pragma once
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#include <cstdint>
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#include <cstddef>
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struct texture_memory_alloc__start_end {
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uint32_t start;
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uint32_t end;
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};
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struct texture_memory_alloc {
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struct texture_memory_alloc__start_end isp_tsp_parameters;
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struct texture_memory_alloc__start_end object_list;
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struct texture_memory_alloc__start_end region_array;
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struct texture_memory_alloc__start_end framebuffer[3];
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struct texture_memory_alloc__start_end background[2];
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struct texture_memory_alloc__start_end texture;
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};
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constexpr texture_memory_alloc texture_memory_alloc = {
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// 32-bit addresses start end start end
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.isp_tsp_parameters = {0x000000, 0x21bfe0},
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.object_list = {0x400000, 0x495fe0},
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.region_array = {0x21c000, 0x22c000},
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.framebuffer = {{0x496000, 0x53ec00},
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{0x22c000, 0x2d4c00},
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{0x53ec00, 0x5e7800}},
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.background = {{0x2d4c00, 0x2d4c20},
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{0x5e7800, 0x5e7820}},
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// 64-bit addresses
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.texture = {0x5a9840, 0x800000}
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};
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