dreamcast/maple/maple.h
Zack Buhman 25fef821b0 maple: read controller input on real hardware
There were two notable bugs:

- the maple transfer/data sizes were not being set correctly

- align_32byte always realigned the address of `_scene`, and not the
  `mem` parameter as expected. This had the effect of the maple-DMA
  send and receive buffers being the same buffer. On real hardware,
  this causes unpredicable behavior.
2023-12-10 00:44:33 +08:00

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C++

#pragma once
#include <cstdint>
void maple_init_host_command(uint32_t * buf, uint32_t * receive_address);
void maple_init_device_request(uint32_t * buf, uint32_t * receive_address);
void maple_init_get_condition(uint32_t * buf, uint32_t * receive_address);
void maple_dma_start(uint32_t * command_buf);