This adds a new texture memory allocation header, texture_memory_alloc2.hpp, with two of each memory area. This also adds two new examples, "cube_textured" and "cube_vq" that demonstrate using the new texture_memory_alloc2 to perform CORE rendering, geometry transformation, and tile acceleration concurrently.
6 lines
314 B
C++
6 lines
314 B
C++
#pragma once
|
|
#include <cstdint>
|
|
extern uint32_t _binary_texture_cube_wn_data_start __asm("_binary_texture_cube_wn_data_start");
|
|
extern uint32_t _binary_texture_cube_wn_data_end __asm("_binary_texture_cube_wn_data_end");
|
|
extern uint32_t _binary_texture_cube_wn_data_size __asm("_binary_texture_cube_wn_data_size");
|