dreamcast/md5/md5mesh.h
2025-05-13 00:52:03 -05:00

49 lines
855 B
C

#pragma once
struct md5_mesh_joint {
const char * bone_name;
const int parent_index;
const vec3 pos;
const vec4 orient;
};
struct md5_mesh_vert {
const int vert_index;
const vec2 tex;
const int weight_index;
const int weight_elem;
};
struct md5_mesh_tri {
const int tri_index;
struct {
const int a;
const int b;
const int c;
} vert_index;
};
struct md5_mesh_weight {
const int weight_index;
const int joint_index;
const float weight_value;
const vec3 pos;
};
struct md5_mesh_mesh {
const char * shader;
const int num_verts;
const md5_mesh_vert * verts;
const int num_tris;
const md5_mesh_tri * tris;
const int num_weights;
const md5_mesh_weight * weights;
};
struct md5_mesh {
const int num_joints;
const int num_meshes;
const md5_mesh_joint * joints;
const md5_mesh_mesh * meshes;
};