dreamcast/dejavusansmono.hpp
Zack Buhman 3b7e1eaef8 example: implement font_outline
This still needs to be cleaned up, particularly to properly pass the
texture size around--there are a few unnecessary '128x256' magic
numbers scattered in the code.
2023-12-22 00:03:52 +08:00

6 lines
296 B
C++

#include <cstdint>
extern uint32_t _binary_dejavusansmono_data_start __asm("_binary_dejavusansmono_data_start");
extern uint32_t _binary_dejavusansmono_data_end __asm("_binary_dejavusansmono_data_end");
extern uint32_t _binary_dejavusansmono_data_size __asm("_binary_dejavusansmono_data_size");