Zack Buhman bcaa9789cf texture_memory_alloc: rework texture memory allocation
The previous texture_memory_alloc.hpp was written based on an
incorrect understanding of the "32-bit" and "64-bit" texture memory
address mapping.

The primary motivation is to rearrange the texture memory address map
so that "textures" (64-bit access) do not overlap with 32-bit
accesses, such as REGION_BASE or PARAM_BASE.
2024-05-12 17:06:00 +08:00
..
2024-02-02 13:11:32 +08:00
2024-02-02 13:11:32 +08:00
2024-01-01 23:43:06 +08:00
2024-03-09 17:15:36 +08:00
2024-03-09 17:15:36 +08:00
2024-04-15 18:22:28 +08:00