dreamcast/holly/texture_memory_alloc8.hpp

32 lines
922 B
C++

#pragma once
#include <cstdint>
#include <cstddef>
struct texture_memory_alloc__start_end {
uint32_t start;
uint32_t end;
};
struct texture_memory_alloc {
struct texture_memory_alloc__start_end isp_tsp_parameters;
struct texture_memory_alloc__start_end object_list;
struct texture_memory_alloc__start_end region_array;
struct texture_memory_alloc__start_end framebuffer[2];
struct texture_memory_alloc__start_end background;
struct texture_memory_alloc__start_end texture;
};
constexpr texture_memory_alloc texture_memory_alloc = {
// 32-bit addresses start end start end
.isp_tsp_parameters = {0x400000, 0x61bfe0},
.object_list = {0x0a8c00, 0x13ebe0},
.region_array = {0x61c000, 0x62c000},
.framebuffer = {{0x62c000, 0x6d4be0},
{0x000000, 0x0a8be0}},
.background = {0x13ec00, 0x13ec20},
// 64-bit addresses
.texture = {0x458000, 0x800000},
};