dreamcast/geometry/triangle.hpp
Zack Buhman 4842ab0e4f example: add clipping2
Unlike the previous clipping example, this clipping example preserves
surface normals.
2024-01-27 10:20:46 +08:00

29 lines
598 B
C++

#pragma once
#include "geometry.hpp"
namespace triangle {
constexpr vec3 vertices[] = {
{ -1.000000f, 0.000000f, 0.000000f },
{ 1.000000f, 0.000000f, 1.000000f },
{ 1.000000f, 0.000000f, -1.000000f },
};
constexpr vec2 texture[] = {
{ 0.000000f, 0.000000f },
{ 1.000000f, 0.000000f },
{ 1.000000f, 1.000000f },
};
constexpr vec3 normals[] = {
{ -0.000000f, 1.000000f, -0.000000f },
};
constexpr face_vtn faces[] = {
{{0, 0, 0}, {1, 1, 0}, {2, 2, 0}},
};
constexpr uint32_t num_faces = (sizeof (faces)) / (sizeof (face_vtn));
}