The previous texture_memory_alloc.hpp was written based on an incorrect understanding of the "32-bit" and "64-bit" texture memory address mapping. The primary motivation is to rearrange the texture memory address map so that "textures" (64-bit access) do not overlap with 32-bit accesses, such as REGION_BASE or PARAM_BASE.
18 lines
312 B
Makefile
18 lines
312 B
Makefile
all: $(patsubst %.cpp,%.elf,$(wildcard example/*.cpp))
|
|
|
|
phony:
|
|
|
|
example/arm/%.bin: phony
|
|
make -C example/arm $*.bin
|
|
|
|
include common.mk
|
|
|
|
geometry/%.hpp: geometry/%.obj
|
|
PYTHONPATH=regs/gen python tools/obj_to_cpp.py $< > $@.tmp
|
|
mv $@.tmp $@
|
|
|
|
include example/example.mk
|
|
include pokemon/pokemon.mk
|
|
|
|
.PHONY: phony
|