dreamcast/q3bsp/debug.c

107 lines
2.6 KiB
C

void print_direntries(struct q3bsp_header * header)
{
// direntries
static const char * lump_name[] = {
"entities",
"textures",
"planes",
"nodes",
"leafs",
"leaffaces",
"leafbrushes",
"models",
"brushes",
"brushsides",
"vertexes",
"meshverts",
"effects",
"faces",
"lightmaps",
"lightvols",
"visdata",
};
for (int i = 0; i < 17; i++) {
printf("%s offset=%d length=%d\n",
lump_name[i],
header->direntries[i].offset,
header->direntries[i].length);
}
}
void print_header(void * buf)
{
q3bsp_header_t * header = reinterpret_cast<q3bsp_header_t *>(buf);
serial::string("magic: ");
serial::string((uint8_t *)header->magic, 4);
serial::character('\n');
printf("version: %x\n", header->version);
print_direntries(header);
}
void print_textures(void * buf, int length)
{
q3bsp_texture_t * texture = reinterpret_cast<q3bsp_texture_t *>(buf);
int count = length / (sizeof (struct q3bsp_texture));
for (int i = 0; i < count; i++) {
printf("texture [%d]\n", i);
printf(" name=%s\n", texture[i].name);
printf(" flags=%x\n", texture[i].flags);
printf(" contents=%x\n", texture[i].contents);
}
}
void print_models(void * buf, int length)
{
q3bsp_model_t * model = reinterpret_cast<q3bsp_model_t *>(buf);
int count = length / (sizeof (struct q3bsp_model));
for (int i = 0; i < count; i++) {
printf("model [%d]\n", i);
printf(" mins={%f, %f, %f}\n", model->mins[0], model->mins[2], model->mins[2]);
printf(" maxs={%f, %f, %f}\n", model->maxs[0], model->maxs[2], model->maxs[2]);
printf(" face=%d\n", model->face);
printf(" n_faces=%d\n", model->n_faces);
printf(" brush=%d\n", model->brush);
printf(" n_brushes=%d\n", model->n_brushes);
}
}
void print_faces(void * buf, int length)
{
q3bsp_face_t * face = reinterpret_cast<q3bsp_face_t *>(buf);
int count = length / (sizeof (struct q3bsp_face));
printf("faces count: %d\n", count);
for (int i = 0; i < count; i++) {
printf("face [%d]\n", i);
printf(" type=%d n_vertexes=%d n_meshverts=%d\n", face[i].type, face[i].n_vertexes, face[i].n_meshverts);
}
}
void debug_print_q3bsp(uint8_t * buf, q3bsp_header_t * header)
{
// header
print_header(buf);
{
q3bsp_direntry * e = &header->direntries[LUMP_TEXTURES];
print_textures(&buf[e->offset], e->length);
}
{
q3bsp_direntry * e = &header->direntries[LUMP_MODELS];
print_models(&buf[e->offset], e->length);
}
{
q3bsp_direntry * e = &header->direntries[LUMP_FACES];
print_faces(&buf[e->offset], e->length);
}
}