dreamcast/texture/bbb/bbb.data.h

6 lines
314 B
C++

#pragma once
#include <cstdint>
extern uint32_t _binary_texture_bbb_bbb_data_start __asm("_binary_texture_bbb_bbb_data_start");
extern uint32_t _binary_texture_bbb_bbb_data_end __asm("_binary_texture_bbb_bbb_data_end");
extern uint32_t _binary_texture_bbb_bbb_data_size __asm("_binary_texture_bbb_bbb_data_size");