Also adds the incomplete modifier_volume example. This also adds vec2 for UV coordinates, and obj_to_cpp has been modified to parse vertex texture coordinates from obj files.
62 lines
989 B
Plaintext
62 lines
989 B
Plaintext
OUTPUT_FORMAT("elf32-shl", "elf32-shl", "elf32-shl")
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MEMORY
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{
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p1ram : ORIGIN = 0x00000000, LENGTH = 0x7fffffff
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}
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SECTIONS
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{
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. = ORIGIN(p1ram);
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.text ALIGN(4) : SUBALIGN(4)
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{
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KEEP(*(.text.start))
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*(.text.startup.*)
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*(.text.*)
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*(.text)
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} > p1ram
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.data ALIGN(4) : SUBALIGN(4)
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{
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*(.data)
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*(.data.*)
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} > p1ram
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.rodata ALIGN(4) : SUBALIGN(4)
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{
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*(.rodata)
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*(.rodata.*)
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} > p1ram
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.ctors ALIGN(4) : SUBALIGN(4)
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{
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KEEP(*(.ctors))
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KEEP(*(.ctors.*))
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} > p1ram
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.text.p2ram ALIGN(4) : SUBALIGN(4)
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{
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*(.p2ram)
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*(.p2ram.*)
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} > p1ram
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.bss ALIGN(4) (NOLOAD) : SUBALIGN(4)
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{
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*(.bss)
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*(.bss.*)
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*(COMMON)
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} > p1ram
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INCLUDE "debug.lds"
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}
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__p1ram_start = ORIGIN(p1ram);
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__p1ram_end = ORIGIN(p1ram) + LENGTH(p1ram);
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__bss_link_start = ADDR(.bss);
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__bss_link_end = ADDR(.bss) + SIZEOF(.bss);
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__ctors_link_start = ADDR(.ctors);
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__ctors_link_end = ADDR(.ctors) + SIZEOF(.ctors);
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INCLUDE "addresses.lds"
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