dreamcast/qemu.lds
Zack Buhman 4bb04a0362 example: add maple_analog
Also adds the incomplete modifier_volume example.

This also adds vec2 for UV coordinates, and obj_to_cpp has been
modified to parse vertex texture coordinates from obj files.
2023-12-30 10:53:39 +08:00

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OUTPUT_FORMAT("elf32-shl", "elf32-shl", "elf32-shl")
MEMORY
{
p1ram : ORIGIN = 0x00000000, LENGTH = 0x7fffffff
}
SECTIONS
{
. = ORIGIN(p1ram);
.text ALIGN(4) : SUBALIGN(4)
{
KEEP(*(.text.start))
*(.text.startup.*)
*(.text.*)
*(.text)
} > p1ram
.data ALIGN(4) : SUBALIGN(4)
{
*(.data)
*(.data.*)
} > p1ram
.rodata ALIGN(4) : SUBALIGN(4)
{
*(.rodata)
*(.rodata.*)
} > p1ram
.ctors ALIGN(4) : SUBALIGN(4)
{
KEEP(*(.ctors))
KEEP(*(.ctors.*))
} > p1ram
.text.p2ram ALIGN(4) : SUBALIGN(4)
{
*(.p2ram)
*(.p2ram.*)
} > p1ram
.bss ALIGN(4) (NOLOAD) : SUBALIGN(4)
{
*(.bss)
*(.bss.*)
*(COMMON)
} > p1ram
INCLUDE "debug.lds"
}
__p1ram_start = ORIGIN(p1ram);
__p1ram_end = ORIGIN(p1ram) + LENGTH(p1ram);
__bss_link_start = ADDR(.bss);
__bss_link_end = ADDR(.bss) + SIZEOF(.bss);
__ctors_link_start = ADDR(.ctors);
__ctors_link_end = ADDR(.ctors) + SIZEOF(.ctors);
INCLUDE "addresses.lds"